[DiscordArchive] worldserver.exe started and loaded successfully?
[DiscordArchive] worldserver.exe started and loaded successfully?
Archived author: Srzm • Posted: 2023-05-31T19:17:45.805000+00:00
Original source
worldserver.exe started and loaded successfully?
Archived author: Averdrity • Posted: 2023-05-31T19:17:51.936000+00:00
Original source
yes
Archived author: Averdrity • Posted: 2023-05-31T19:19:12.034000+00:00
Original source
added beark point to each void.
Compiled
Started worldserver.exe from bin/debug
Attached the worldserver.exe
All loaded and I'm in-game. with visual studio running the debug.
Archived author: Srzm • Posted: 2023-05-31T19:19:51.163000+00:00
Original source
Okay. Create a character, login. And die.
Archived author: Averdrity • Posted: 2023-05-31T19:20:03.391000+00:00
Original source
I did now.
Archived author: Srzm • Posted: 2023-05-31T19:21:26.803000+00:00
Original source
No breakpoint hit?
Tell us the exact location of the cpp script, and show us the content of the custom script loader.
Archived author: Averdrity • Posted: 2023-05-31T19:21:48.560000+00:00
Original source
already did above
Archived author: Averdrity • Posted: 2023-05-31T19:21:57.501000+00:00
Original source
the custom script is in the custom folder.
Archived author: Averdrity • Posted: 2023-05-31T19:22:10.107000+00:00
Original source
Source\src\server\scripts\Custom
Archived author: Averdrity • Posted: 2023-05-31T19:22:16.358000+00:00
Original source
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This is where scripts' loading functions should be declared:
void AddSC_HardcoreModeScript();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
void AddSC_HardcoreModeScript();
}