[DiscordArchive] I assume I'm going to need to recompile to attach a debugger, right?
[DiscordArchive] I assume I'm going to need to recompile to attach a debugger, right?
Archived author: Snowcraft • Posted: 2023-02-05T14:16:25.915000+00:00
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I assume I'm going to need to recompile to attach a debugger, right?
Archived author: Tea • Posted: 2023-02-05T14:26:07.199000+00:00
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not really, as long as the extractors you are using are up to date with your latest compile
Archived author: Tea • Posted: 2023-02-05T14:26:24.663000+00:00
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(and that they arent built in Release mode, you cant debug those)
Archived author: Snowcraft • Posted: 2023-02-05T14:29:41.518000+00:00
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Well, they were built in release mode.
Archived author: Snowcraft • Posted: 2023-02-05T14:29:51.321000+00:00
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So I've rebuilt them in debug mode.
Archived author: Snowcraft • Posted: 2023-02-05T14:30:02.953000+00:00
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...Now how do I actually find the debug output?
Archived author: Tea • Posted: 2023-02-05T14:31:51.981000+00:00
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there is no special "debug output", you use debugger to set breakpoints in functions that would be interesting for the issue you are trying to fix and check why they dont do what you want them to do
Archived author: Tea • Posted: 2023-02-05T14:33:01.982000+00:00
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for example, here https://github.com/TrinityCore/TrinityCo...t.cpp#L471
Archived author: Tea • Posted: 2023-02-05T14:33:20.246000+00:00
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this reads the Map.dbc file to get ids of stuff to extract
Archived author: Snowcraft • Posted: 2023-02-05T14:33:58.817000+00:00
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Right...