Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Can I ask tomorrow for further assistance on this topic please?

[DiscordArchive] Can I ask tomorrow for further assistance on this topic please?

[DiscordArchive] Can I ask tomorrow for further assistance on this topic please?

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rektbyfaith
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01-24-2023, 09:13 PM
#1
Archived author: CyberMist2 • Posted: 2023-01-24T21:13:18.295000+00:00
Original source

Can I ask tomorrow for further assistance on this topic please?
rektbyfaith
01-24-2023, 09:13 PM #1

Archived author: CyberMist2 • Posted: 2023-01-24T21:13:18.295000+00:00
Original source

Can I ask tomorrow for further assistance on this topic please?

rektbyfaith
Administrator
0
01-24-2023, 09:13 PM
#2
Archived author: jackpoz • Posted: 2023-01-24T21:13:59.068000+00:00
Original source

I'd suggest https://www.codeproject.com/Articles/795...0-A-Beginn to learn how to debug code
[Embed: Mastering Debugging in Visual Studio 2010 - A Beginner's Guide]
Describes all debugging features like Breakpoints, DataTips, Watch Windows, Multithreaded Debugging, Parallel Program Debugging and IntelliTrace Debugging
https://www.codeproject.com/Articles/795...0-A-Beginn
rektbyfaith
01-24-2023, 09:13 PM #2

Archived author: jackpoz • Posted: 2023-01-24T21:13:59.068000+00:00
Original source

I'd suggest https://www.codeproject.com/Articles/795...0-A-Beginn to learn how to debug code
[Embed: Mastering Debugging in Visual Studio 2010 - A Beginner's Guide]
Describes all debugging features like Breakpoints, DataTips, Watch Windows, Multithreaded Debugging, Parallel Program Debugging and IntelliTrace Debugging
https://www.codeproject.com/Articles/795...0-A-Beginn

rektbyfaith
Administrator
0
01-24-2023, 09:15 PM
#3
Archived author: CyberMist2 • Posted: 2023-01-24T21:15:27.460000+00:00
Original source

I should attach worldserver to vs and try to login to see what happens?
rektbyfaith
01-24-2023, 09:15 PM #3

Archived author: CyberMist2 • Posted: 2023-01-24T21:15:27.460000+00:00
Original source

I should attach worldserver to vs and try to login to see what happens?

rektbyfaith
Administrator
0
01-24-2023, 09:16 PM
#4
Archived author: CyberMist2 • Posted: 2023-01-24T21:16:07.607000+00:00
Original source

Didn't think of that, just did a quick read in introduction
rektbyfaith
01-24-2023, 09:16 PM #4

Archived author: CyberMist2 • Posted: 2023-01-24T21:16:07.607000+00:00
Original source

Didn't think of that, just did a quick read in introduction

rektbyfaith
Administrator
0
01-24-2023, 09:16 PM
#5
Archived author: jackpoz • Posted: 2023-01-24T21:16:11.251000+00:00
Original source

fieldBuffer << m_uint32Values[index];
rektbyfaith
01-24-2023, 09:16 PM #5

Archived author: jackpoz • Posted: 2023-01-24T21:16:11.251000+00:00
Original source

fieldBuffer << m_uint32Values[index];

rektbyfaith
Administrator
0
01-24-2023, 09:16 PM
#6
Archived author: jackpoz • Posted: 2023-01-24T21:16:19.878000+00:00
Original source

I think you just need to change that line in the existing code
rektbyfaith
01-24-2023, 09:16 PM #6

Archived author: jackpoz • Posted: 2023-01-24T21:16:19.878000+00:00
Original source

I think you just need to change that line in the existing code

rektbyfaith
Administrator
0
01-24-2023, 09:17 PM
#7
Archived author: jackpoz • Posted: 2023-01-24T21:17:13.296000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...t.cpp#L489
rektbyfaith
01-24-2023, 09:17 PM #7

Archived author: jackpoz • Posted: 2023-01-24T21:17:13.296000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...t.cpp#L489

rektbyfaith
Administrator
0
01-24-2023, 09:18 PM
#8
Archived author: jackpoz • Posted: 2023-01-24T21:18:01.076000+00:00
Original source

and send whatever other number you need when index is the 2 indexes you were using, BUT only for units, not for anything else, so you need to check the type of object
rektbyfaith
01-24-2023, 09:18 PM #8

Archived author: jackpoz • Posted: 2023-01-24T21:18:01.076000+00:00
Original source

and send whatever other number you need when index is the 2 indexes you were using, BUT only for units, not for anything else, so you need to check the type of object

rektbyfaith
Administrator
0
01-24-2023, 09:18 PM
#9
Archived author: jackpoz • Posted: 2023-01-24T21:18:29.787000+00:00
Original source

like, call GetTypeId()
rektbyfaith
01-24-2023, 09:18 PM #9

Archived author: jackpoz • Posted: 2023-01-24T21:18:29.787000+00:00
Original source

like, call GetTypeId()

rektbyfaith
Administrator
0
01-24-2023, 09:19 PM
#10
Archived author: CyberMist2 • Posted: 2023-01-24T21:19:11.261000+00:00
Original source

To replace that like this?

fieldBuffer << value;
rektbyfaith
01-24-2023, 09:19 PM #10

Archived author: CyberMist2 • Posted: 2023-01-24T21:19:11.261000+00:00
Original source

To replace that like this?

fieldBuffer << value;

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