[DiscordArchive] I remember having some confusion with this particular table. According to wow.tools, there is a tabl
[DiscordArchive] I remember having some confusion with this particular table. According to wow.tools, there is a tabl
Archived author: jackpoz • Posted: 2022-09-26T14:35:12.650000+00:00
Original source
check https://github.com/TrinityCore/TrinityCo...466f3db2e6 for example: SMART_ACTION_SUMMON_CREATURE could spawn only 1 creature, after that small commit it supports to spawn as many as specified in a new parameter
Archived author: <o> • Posted: 2022-09-26T14:40:38.030000+00:00
Original source
this is how our lua bindings look for tswow:
<https://github.com/tswow/tswow/blob/master/tswow-core/Private/TSPlayerLua.cpp>
<https://github.com/tswow/tswow/blob/master/tswow-core/Private/TSMapLua.cpp>
<https://github.com/tswow/tswow/blob/master/tswow-core/Private/TSGlobalLua.cpp>
those target language-agnostic wrappers that we have for internal trinitycore structs (ironically comes from eluna originally, automatically rewritten to become "normal" c++ classes, then we use those same classes and bind back to lua with the above bindings):
<https://github.com/tswow/tswow/blob/master/tswow-core/Public/TSPlayer.h>
<https://github.com/tswow/tswow/blob/master/tswow-core/Public/TSMap.h>
<https://github.com/tswow/tswow/blob/master/tswow-core/Public/TSGlobal.h>
Archived author: <o> • Posted: 2022-09-26T14:45:40.323000+00:00
Original source
if we had some better structure in our internal wrappers, we could've employed some automatic generation of language-specific wrappers, but as we'll prolly stick to lua for our solution we probably will not bother
Archived author: jackpoz • Posted: 2022-09-26T15:15:54.306000+00:00
Original source
now, imagine what you were able to do in Lua before all that work
Archived author: Whomadeit • Posted: 2022-09-26T17:01:44.733000+00:00
Original source
That’s kinda neat I didn’t know that! I know like Lua was added in but didn’t realize c++ was too
Archived author: Whomadeit • Posted: 2022-09-26T17:02:39.717000+00:00
Original source
Thanks for the info tho that’s lit
Archived author: Whomadeit • Posted: 2022-09-26T17:04:34.057000+00:00
Original source
Apache uses Lua too right
Archived author: TyGer • Posted: 2022-09-26T21:30:16.426000+00:00
Original source
hi again.
I compiled and prepared TC 9.2.7 (client and server), but the problem remains. I don't know if the problem is in the new LootSystem or the problem is only in my server.