[DiscordArchive] Are you sure the spawned creature and the one morphed got the same scale value?
[DiscordArchive] Are you sure the spawned creature and the one morphed got the same scale value?
Archived author: IcyOnDuty • Posted: 2022-09-26T08:47:10.500000+00:00
Original source
Are you sure the spawned creature and the one morphed got the same scale value?
Archived author: Krutok • Posted: 2022-09-26T08:50:13.896000+00:00
Original source
I specified the modelID in the SAI and even created a new modelID with the value 0.4 the npc should be small but it isn't. then in the SAI I specified the creature into which it should transform instead of the modelId, also with a value of 0.4, but the npc remains large.
![[Image: Screenshot_2022-09-26_110711.jpg?ex=690c...b6772d36f&]](https://cdn.discordapp.com/attachments/870722120458600528/1023883640930828318/Screenshot_2022-09-26_110711.jpg?ex=690c6572&is=690b13f2&hm=093d4e3600d99dd69113514097e0793bc664a3e91a6101f1f6927c0b6772d36f&)
Archived author: Krutok • Posted: 2022-09-26T09:08:02.899000+00:00
Original source
<@198223220975992833>right spawned npc left morphed npc both have a scale 0.4
![[Image: Screenshot_2022-09-26_110711.jpg?ex=690c...b6772d36f&]](https://cdn.discordapp.com/attachments/870722120458600528/1023883640930828318/Screenshot_2022-09-26_110711.jpg?ex=690c6572&is=690b13f2&hm=093d4e3600d99dd69113514097e0793bc664a3e91a6101f1f6927c0b6772d36f&)
Archived author: IcyOnDuty • Posted: 2022-09-26T09:23:38.843000+00:00
Original source
What happens if you manually set the scale to 0.4 on the left one?
Archived author: Krutok • Posted: 2022-09-26T09:26:44.507000+00:00
Original source
I just tested it and apparently the size is based on the original, so if it's very big, the morphed model is also extremely big
Archived author: jackpoz • Posted: 2022-09-26T09:38:11.520000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...sc.cpp#L75 additem is not supported on console so it's not supported with SOAP. most of the times external applications send emails to players instead of adding items
[Embed: TrinityCore/cs_misc.cpp at 3.3.5 · TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 9.2.7.45745, 3.3.5 = 3.3.5a.12340) - TrinityCore/cs_misc.cpp at 3.3.5 · TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...s_misc.cpp
Archived author: Michael Corsa • Posted: 2022-09-26T09:39:54.368000+00:00
Original source
I did a workaround and created an application that transfers commands directly to the WoW window.
Archived author: HelloKitty • Posted: 2022-09-26T10:39:11.046000+00:00
Original source
Objects in WoW aren't scaled only by their OBJECT_FIELD_SCALE_X. On the client it takes into consideration the CreatureDisplayId's Scale as well as the CreatureModelData's scale.