Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] HI everyone, trying implement shauren's tc-client-launcher into my program...

[DiscordArchive] HI everyone, trying implement shauren's tc-client-launcher into my program...

[DiscordArchive] HI everyone, trying implement shauren's tc-client-launcher into my program...

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rektbyfaith
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09-15-2022, 02:33 PM
#1
Archived author: Sicker • Posted: 2022-09-15T14:33:01.574000+00:00
Original source

HI everyone, trying implement shauren's tc-client-launcher into my program...
but when i send data, i receive empty response from REST server (bnet)

What wrong i doing?
[Image: unknown.png?ex=690c08dd&is=690ab75d&hm=4...3d4c7501b&]
rektbyfaith
09-15-2022, 02:33 PM #1

Archived author: Sicker • Posted: 2022-09-15T14:33:01.574000+00:00
Original source

HI everyone, trying implement shauren's tc-client-launcher into my program...
but when i send data, i receive empty response from REST server (bnet)

What wrong i doing?
[Image: unknown.png?ex=690c08dd&is=690ab75d&hm=4...3d4c7501b&]

rektbyfaith
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09-15-2022, 02:33 PM
#2
Archived author: Krutok • Posted: 2022-09-15T14:33:54.117000+00:00
Original source

it works this is an example of a dungeon boss or one of my first attempts and it works so far. is simple example
[Image: Screenshot_2022-09-15_163223.png?ex=690c...40e564041&]
rektbyfaith
09-15-2022, 02:33 PM #2

Archived author: Krutok • Posted: 2022-09-15T14:33:54.117000+00:00
Original source

it works this is an example of a dungeon boss or one of my first attempts and it works so far. is simple example
[Image: Screenshot_2022-09-15_163223.png?ex=690c...40e564041&]

rektbyfaith
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09-15-2022, 02:34 PM
#3
Archived author: Sicker • Posted: 2022-09-15T14:34:18.445000+00:00
Original source

That looks perfect.
rektbyfaith
09-15-2022, 02:34 PM #3

Archived author: Sicker • Posted: 2022-09-15T14:34:18.445000+00:00
Original source

That looks perfect.

rektbyfaith
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09-15-2022, 02:34 PM
#4
Archived author: Tea • Posted: 2022-09-15T14:34:50.612000+00:00
Original source

im not saying that it wont work, just that you wont be able to do everything a c++ script is able to do
rektbyfaith
09-15-2022, 02:34 PM #4

Archived author: Tea • Posted: 2022-09-15T14:34:50.612000+00:00
Original source

im not saying that it wont work, just that you wont be able to do everything a c++ script is able to do

rektbyfaith
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09-15-2022, 02:37 PM
#5
Archived author: Krutok • Posted: 2022-09-15T14:37:30.922000+00:00
Original source

That's clear, but the functions I have should do the same. e.g. if an npc is nearby, the other one is not alive, there is also the function creature in range or closest creature etc.
rektbyfaith
09-15-2022, 02:37 PM #5

Archived author: Krutok • Posted: 2022-09-15T14:37:30.922000+00:00
Original source

That's clear, but the functions I have should do the same. e.g. if an npc is nearby, the other one is not alive, there is also the function creature in range or closest creature etc.

rektbyfaith
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09-15-2022, 02:37 PM
#6
Archived author: Tea • Posted: 2022-09-15T14:37:57.077000+00:00
Original source

thats not how sai works
rektbyfaith
09-15-2022, 02:37 PM #6

Archived author: Tea • Posted: 2022-09-15T14:37:57.077000+00:00
Original source

thats not how sai works

rektbyfaith
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09-15-2022, 02:38 PM
#7
Archived author: Tea • Posted: 2022-09-15T14:38:28.503000+00:00
Original source

there is no "if npc is nearby" thing in sai
rektbyfaith
09-15-2022, 02:38 PM #7

Archived author: Tea • Posted: 2022-09-15T14:38:28.503000+00:00
Original source

there is no "if npc is nearby" thing in sai

rektbyfaith
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09-15-2022, 02:42 PM
#8
Archived author: Krutok • Posted: 2022-09-15T14:42:00.110000+00:00
Original source

It's very strange that it worked for me earlier with an npc. If there was a quest giver in the arena when I let the other npc spawn, the quest sign was gone... remove quest flag worked. I just want the whole thing the other way around if 3 npc are alive, then unassailable by the npc what the functions give it is just missing the right combination of everything.
rektbyfaith
09-15-2022, 02:42 PM #8

Archived author: Krutok • Posted: 2022-09-15T14:42:00.110000+00:00
Original source

It's very strange that it worked for me earlier with an npc. If there was a quest giver in the arena when I let the other npc spawn, the quest sign was gone... remove quest flag worked. I just want the whole thing the other way around if 3 npc are alive, then unassailable by the npc what the functions give it is just missing the right combination of everything.

rektbyfaith
Administrator
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09-15-2022, 02:43 PM
#9
Archived author: Krutok • Posted: 2022-09-15T14:43:17.908000+00:00
Original source

So it works, even if it's a little complicated, but I'm not yet familiar enough with the subject to understand everything.
rektbyfaith
09-15-2022, 02:43 PM #9

Archived author: Krutok • Posted: 2022-09-15T14:43:17.908000+00:00
Original source

So it works, even if it's a little complicated, but I'm not yet familiar enough with the subject to understand everything.

rektbyfaith
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09-15-2022, 02:44 PM
#10
Archived author: Tea • Posted: 2022-09-15T14:44:01.648000+00:00
Original source

neither am i, because sai was not designed to do what you are trying to do (maybe it works, maybe it doesnt)
rektbyfaith
09-15-2022, 02:44 PM #10

Archived author: Tea • Posted: 2022-09-15T14:44:01.648000+00:00
Original source

neither am i, because sai was not designed to do what you are trying to do (maybe it works, maybe it doesnt)

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