[DiscordArchive] is it the same as the original script but with modified ids?
[DiscordArchive] is it the same as the original script but with modified ids?
Archived author: bandysc • Posted: 2022-09-01T10:17:15.207000+00:00
Original source
is it the same as the original script but with modified ids?
Archived author: bandysc • Posted: 2022-09-01T10:18:00.786000+00:00
Original source
how is the spell casted? what is the spell target (in spell work)?
![[Image: Screenshot_2022-09-01_121947.png?ex=690c...4fb1fc3ec&]](https://cdn.discordapp.com/attachments/870722120458600528/1014842261487505478/Screenshot_2022-09-01_121947.png?ex=690c7681&is=690b2501&hm=dcd599458dfbb5c26ea7b8285c298c6e901bad9d4410b4fbfb7c1eb4fb1fc3ec&)
Archived author: Krutok • Posted: 2022-09-01T10:20:50.258000+00:00
Original source
That's the original, I just left out the sound and that the npcs talk, I left everything else
![[Image: Screenshot_2022-09-01_121947.png?ex=690c...4fb1fc3ec&]](https://cdn.discordapp.com/attachments/870722120458600528/1014842261487505478/Screenshot_2022-09-01_121947.png?ex=690c7681&is=690b2501&hm=dcd599458dfbb5c26ea7b8285c298c6e901bad9d4410b4fbfb7c1eb4fb1fc3ec&)
Archived author: bandysc • Posted: 2022-09-01T10:22:53.647000+00:00
Original source
maybe this spell targets only the original object entry? Check this spell in spell work and check this spell `spell implicit targets` in the editor
Archived author: Krutok • Posted: 2022-09-01T10:23:31.600000+00:00
Original source
and there are 2 spellids that i looked at with the spell editor, one is a dummy and the other is cast instantly when the cage is opened
![[Image: Screenshot_2022-09-01_122447.png?ex=690c...65d02ba26&]](https://cdn.discordapp.com/attachments/870722120458600528/1014843475524587560/Screenshot_2022-09-01_122447.png?ex=690c77a3&is=690b2623&hm=2797db21bff90c8b56e218523db44f949028317afb21013f28e884665d02ba26&)
![[Image: Screenshot_2022-09-01_122521.png?ex=690c...973098b38&]](https://cdn.discordapp.com/attachments/870722120458600528/1014843476011130930/Screenshot_2022-09-01_122521.png?ex=690c77a3&is=690b2623&hm=bb6636e488d49e7e044bceca52b6b0a38966afb16a33c4262b9e6a1973098b38&)
Archived author: Krutok • Posted: 2022-09-01T10:25:39.911000+00:00
Original source
![[Image: Screenshot_2022-09-01_122447.png?ex=690c...65d02ba26&]](https://cdn.discordapp.com/attachments/870722120458600528/1014843475524587560/Screenshot_2022-09-01_122447.png?ex=690c77a3&is=690b2623&hm=2797db21bff90c8b56e218523db44f949028317afb21013f28e884665d02ba26&)
![[Image: Screenshot_2022-09-01_122521.png?ex=690c...973098b38&]](https://cdn.discordapp.com/attachments/870722120458600528/1014843476011130930/Screenshot_2022-09-01_122521.png?ex=690c77a3&is=690b2623&hm=bb6636e488d49e7e044bceca52b6b0a38966afb16a33c4262b9e6a1973098b38&)
Archived author: Krutok • Posted: 2022-09-01T10:26:24.110000+00:00
Original source
dummy is the trigger spell
Archived author: bandysc • Posted: 2022-09-01T10:26:24.344000+00:00
Original source
yeah, this spell targets specific entry, so it has some conditions, you can edit them in `spell implicit target` (in the editor)
Archived author: bandysc • Posted: 2022-09-01T10:26:54.868000+00:00
Original source
so now when you cast this spell, it doesn't hit your new object, because it has another entry