[DiscordArchive] I see. If it's an item spell then it must be in spell_item.cpp, where you found the scripts?
[DiscordArchive] I see. If it's an item spell then it must be in spell_item.cpp, where you found the scripts?
Archived author: Shadowmeth • Posted: 2022-04-12T18:26:34.436000+00:00
Original source
I see. If it's an item spell then it must be in spell_item.cpp, where you found the scripts?
Archived author: Snowcraft • Posted: 2022-04-12T18:28:36.339000+00:00
Original source
It's in spell_quest.cpp, actually.
Archived author: Shadowmeth • Posted: 2022-04-12T18:43:08.679000+00:00
Original source
Okay
Archived author: Shadowmeth • Posted: 2022-04-12T18:43:16.804000+00:00
Original source
Starting pc I'ma check.
Archived author: Snowcraft • Posted: 2022-04-12T18:50:43.967000+00:00
Original source
https://github.com/TrinityCore/TrinityCo..._quest.cpp
[Embed: TrinityCore/spell_quest.cpp at 3.3.5 · TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 9.2.0.43114, 3.3.5 = 3.3.5a.12340) - TrinityCore/spell_quest.cpp at 3.3.5 · TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo..._quest.cpp
Archived author: Shadowmeth • Posted: 2022-04-12T18:51:45.943000+00:00
Original source
Yeah found it.
Archived author: Shadowmeth • Posted: 2022-04-12T18:52:01.766000+00:00
Original source
Checked the spell_hunter.cpp file too.
Archived author: Shadowmeth • Posted: 2022-04-12T18:54:47.263000+00:00
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They must be coded for specific npcs.
Archived author: Shadowmeth • Posted: 2022-04-12T18:54:54.053000+00:00
Original source
I can't find the code for prairie stalker lol.
Archived author: Shadowmeth • Posted: 2022-04-12T18:57:42.146000+00:00
Original source
Nope the npcs don't have any scripts associated with them.