[DiscordArchive] What to do ?
[DiscordArchive] What to do ?
Archived author: Sicker • Posted: 2022-01-13T11:46:13.975000+00:00
Original source
What to do ?
Archived author: MaxtorCoder • Posted: 2022-01-13T11:51:36.930000+00:00
Original source
Unknown table hash
Archived author: Sicker • Posted: 2022-01-13T11:52:22.740000+00:00
Original source
So... Its `spell` table
Archived author: MaxtorCoder • Posted: 2022-01-13T11:56:24.614000+00:00
Original source
Yeah, the hash is wrong, it only goes to that code when the hash cannot be found in the loaded db2 files and if the status is valid
Archived author: MaxtorCoder • Posted: 2022-01-13T11:56:35.425000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...1595-L1603
[Embed: TrinityCore/DB2Stores.cpp at master · TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 9.1.5.41488, 3.3.5 = 3.3.5a.12340) - TrinityCore/DB2Stores.cpp at master · TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...Stores.cpp
Archived author: Sicker • Posted: 2022-01-13T12:04:15.794000+00:00
Original source
I need add to load Spell.db2 ?
Archived author: MaxtorCoder • Posted: 2022-01-13T12:05:37.998000+00:00
Original source
That is already done iirc
Archived author: MaxtorCoder • Posted: 2022-01-13T12:09:38.241000+00:00
Original source
Nvm, it is not.
Archived author: Tea • Posted: 2022-01-13T12:23:55.925000+00:00
Original source
we only load SpellName because we have no use for tooltips in TC
Archived author: Sicker • Posted: 2022-01-13T13:37:32.288000+00:00
Original source
Okay, why i can see custom spell in spellbook? When i lookup spell - server find him. Client find him, but spellbook is clear...