[DiscordArchive] Damn. not sure what I was thinking, since item entry is all you get when displaying them on the play
[DiscordArchive] Damn. not sure what I was thinking, since item entry is all you get when displaying them on the play
Archived author: Rochet2 • Posted: 2021-09-20T15:31:01.783000+00:00
Original source
Damn. not sure what I was thinking, since item entry is all you get when displaying them on the player etc.
And about the entry, what do you mean same outcome?
Archived author: Rochet2 • Posted: 2021-09-20T15:31:37.621000+00:00
Original source
If the items have different entry, then they are different items. How could they have same info/tooltip/etc?
Archived author: MrIronLife • Posted: 2021-09-20T15:32:49.736000+00:00
Original source
I'm sure sure but I tried to create a packet and just increased the entry on the item to see if that would change the outcome of the tooltip displayed but it didn't
Archived author: MrIronLife • Posted: 2021-09-20T15:32:59.569000+00:00
Original source
Not sure*
Archived author: Rochet2 • Posted: 2021-09-20T15:35:17.233000+00:00
Original source
Btw. what is the problem you try to fix with this? There could be alternative solutions. For example, to fix inspecting some implemented a system where you actually see the items that your current target has. If there is no target (or they are not a player), you would see your own.
Archived author: MrIronLife • Posted: 2021-09-20T15:36:24.113000+00:00
Original source
So I'm trying to make a scaling system for items kind of like heirlooms but once you get them as a drop the level you received it at is stored in the database and then scaling occurs based on that kind of like retail