Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Damn. not sure what I was thinking, since item entry is all you get when displaying them on the play

[DiscordArchive] Damn. not sure what I was thinking, since item entry is all you get when displaying them on the play

[DiscordArchive] Damn. not sure what I was thinking, since item entry is all you get when displaying them on the play

rektbyfaith
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09-20-2021, 03:31 PM
#1
Archived author: Rochet2 • Posted: 2021-09-20T15:31:01.783000+00:00
Original source

Damn. not sure what I was thinking, since item entry is all you get when displaying them on the player etc.
And about the entry, what do you mean same outcome?
rektbyfaith
09-20-2021, 03:31 PM #1

Archived author: Rochet2 • Posted: 2021-09-20T15:31:01.783000+00:00
Original source

Damn. not sure what I was thinking, since item entry is all you get when displaying them on the player etc.
And about the entry, what do you mean same outcome?

rektbyfaith
Administrator
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09-20-2021, 03:31 PM
#2
Archived author: Rochet2 • Posted: 2021-09-20T15:31:37.621000+00:00
Original source

If the items have different entry, then they are different items. How could they have same info/tooltip/etc?
rektbyfaith
09-20-2021, 03:31 PM #2

Archived author: Rochet2 • Posted: 2021-09-20T15:31:37.621000+00:00
Original source

If the items have different entry, then they are different items. How could they have same info/tooltip/etc?

rektbyfaith
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09-20-2021, 03:32 PM
#3
Archived author: MrIronLife • Posted: 2021-09-20T15:32:49.736000+00:00
Original source

I'm sure sure but I tried to create a packet and just increased the entry on the item to see if that would change the outcome of the tooltip displayed but it didn't
rektbyfaith
09-20-2021, 03:32 PM #3

Archived author: MrIronLife • Posted: 2021-09-20T15:32:49.736000+00:00
Original source

I'm sure sure but I tried to create a packet and just increased the entry on the item to see if that would change the outcome of the tooltip displayed but it didn't

rektbyfaith
Administrator
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09-20-2021, 03:32 PM
#4
Archived author: MrIronLife • Posted: 2021-09-20T15:32:59.569000+00:00
Original source

Not sure*
rektbyfaith
09-20-2021, 03:32 PM #4

Archived author: MrIronLife • Posted: 2021-09-20T15:32:59.569000+00:00
Original source

Not sure*

rektbyfaith
Administrator
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09-20-2021, 03:35 PM
#5
Archived author: Rochet2 • Posted: 2021-09-20T15:35:17.233000+00:00
Original source

Btw. what is the problem you try to fix with this? There could be alternative solutions. For example, to fix inspecting some implemented a system where you actually see the items that your current target has. If there is no target (or they are not a player), you would see your own.
rektbyfaith
09-20-2021, 03:35 PM #5

Archived author: Rochet2 • Posted: 2021-09-20T15:35:17.233000+00:00
Original source

Btw. what is the problem you try to fix with this? There could be alternative solutions. For example, to fix inspecting some implemented a system where you actually see the items that your current target has. If there is no target (or they are not a player), you would see your own.

rektbyfaith
Administrator
0
09-20-2021, 03:36 PM
#6
Archived author: MrIronLife • Posted: 2021-09-20T15:36:24.113000+00:00
Original source

So I'm trying to make a scaling system for items kind of like heirlooms but once you get them as a drop the level you received it at is stored in the database and then scaling occurs based on that kind of like retail
rektbyfaith
09-20-2021, 03:36 PM #6

Archived author: MrIronLife • Posted: 2021-09-20T15:36:24.113000+00:00
Original source

So I'm trying to make a scaling system for items kind of like heirlooms but once you get them as a drop the level you received it at is stored in the database and then scaling occurs based on that kind of like retail

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