Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] nice, says clean tree now, i should do git status and make sure it always says clean tree before sta

[DiscordArchive] nice, says clean tree now, i should do git status and make sure it always says clean tree before sta

[DiscordArchive] nice, says clean tree now, i should do git status and make sure it always says clean tree before sta

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rektbyfaith
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09-19-2021, 03:38 PM
#31
Archived author: Sanctuary • Posted: 2021-09-19T15:38:20.811000+00:00
Original source

Can anyone give me an idea of what i need to do? I can't open the LIB file it says to open, not sure if thats even what im supposed to fix
rektbyfaith
09-19-2021, 03:38 PM #31

Archived author: Sanctuary • Posted: 2021-09-19T15:38:20.811000+00:00
Original source

Can anyone give me an idea of what i need to do? I can't open the LIB file it says to open, not sure if thats even what im supposed to fix

rektbyfaith
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09-19-2021, 03:48 PM
#32
Archived author: <o> • Posted: 2021-09-19T15:48:43.830000+00:00
Original source

all your errors seem to be in `custom_script_loader.cpp`, however as you can see in the second error screen the error view no longer accurately reports what file the error is in. This is extremely annoying about visual studio, but the full log view should at least point at a cpp file you can recognize.

if anything complains about a lib file in your project, that just means that subproject did not build successfully and this causes a new error when it tries to build another project
rektbyfaith
09-19-2021, 03:48 PM #32

Archived author: <o> • Posted: 2021-09-19T15:48:43.830000+00:00
Original source

all your errors seem to be in `custom_script_loader.cpp`, however as you can see in the second error screen the error view no longer accurately reports what file the error is in. This is extremely annoying about visual studio, but the full log view should at least point at a cpp file you can recognize.

if anything complains about a lib file in your project, that just means that subproject did not build successfully and this causes a new error when it tries to build another project

rektbyfaith
Administrator
0
09-19-2021, 03:49 PM
#33
Archived author: Sanctuary • Posted: 2021-09-19T15:49:23.659000+00:00
Original source

does this look correct now?
[Image: unknown.png?ex=690c1ac2&is=690ac942&hm=c...9cfb08089&]
rektbyfaith
09-19-2021, 03:49 PM #33

Archived author: Sanctuary • Posted: 2021-09-19T15:49:23.659000+00:00
Original source

does this look correct now?
[Image: unknown.png?ex=690c1ac2&is=690ac942&hm=c...9cfb08089&]

rektbyfaith
Administrator
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09-19-2021, 03:50 PM
#34
Archived author: Sanctuary • Posted: 2021-09-19T15:50:01.053000+00:00
Original source

I accidentally deleted something from it and can't remember what it looked like originally
rektbyfaith
09-19-2021, 03:50 PM #34

Archived author: Sanctuary • Posted: 2021-09-19T15:50:01.053000+00:00
Original source

I accidentally deleted something from it and can't remember what it looked like originally

rektbyfaith
Administrator
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09-19-2021, 03:50 PM
#35
Archived author: <o> • Posted: 2021-09-19T15:50:05.446000+00:00
Original source

looks like you removed the declarations above, you need those so the cpp file knows about those functions
rektbyfaith
09-19-2021, 03:50 PM #35

Archived author: <o> • Posted: 2021-09-19T15:50:05.446000+00:00
Original source

looks like you removed the declarations above, you need those so the cpp file knows about those functions

rektbyfaith
Administrator
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09-19-2021, 03:50 PM
#36
Archived author: <o> • Posted: 2021-09-19T15:50:42.558000+00:00
Original source

my guess is you had this above your AddCustomScripts function

```
void AddSC_GoMove_commandscript();
void AddSC_NPC_TransmogDisplayVendor();
void AddSC_Reforger_NPC();
```
rektbyfaith
09-19-2021, 03:50 PM #36

Archived author: <o> • Posted: 2021-09-19T15:50:42.558000+00:00
Original source

my guess is you had this above your AddCustomScripts function

```
void AddSC_GoMove_commandscript();
void AddSC_NPC_TransmogDisplayVendor();
void AddSC_Reforger_NPC();
```

rektbyfaith
Administrator
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09-19-2021, 03:51 PM
#37
Archived author: <o> • Posted: 2021-09-19T15:51:03.837000+00:00
Original source

but, that's what git is great for! you can compare your current changes to the previous with `git diff`
rektbyfaith
09-19-2021, 03:51 PM #37

Archived author: <o> • Posted: 2021-09-19T15:51:03.837000+00:00
Original source

but, that's what git is great for! you can compare your current changes to the previous with `git diff`

rektbyfaith
Administrator
0
09-19-2021, 03:51 PM
#38
Archived author: Sanctuary • Posted: 2021-09-19T15:51:51.532000+00:00
Original source

oh awesome
rektbyfaith
09-19-2021, 03:51 PM #38

Archived author: Sanctuary • Posted: 2021-09-19T15:51:51.532000+00:00
Original source

oh awesome

rektbyfaith
Administrator
0
09-19-2021, 03:52 PM
#39
Archived author: Sanctuary • Posted: 2021-09-19T15:52:43.932000+00:00
Original source


[Image: unknown.png?ex=690c1b8b&is=690aca0b&hm=5...fedfe14ce&]
rektbyfaith
09-19-2021, 03:52 PM #39

Archived author: Sanctuary • Posted: 2021-09-19T15:52:43.932000+00:00
Original source


[Image: unknown.png?ex=690c1b8b&is=690aca0b&hm=5...fedfe14ce&]

rektbyfaith
Administrator
0
09-19-2021, 04:03 PM
#40
Archived author: Sanctuary • Posted: 2021-09-19T16:03:14.135000+00:00
Original source

is the green lines what i should be adding to it?
rektbyfaith
09-19-2021, 04:03 PM #40

Archived author: Sanctuary • Posted: 2021-09-19T16:03:14.135000+00:00
Original source

is the green lines what i should be adding to it?

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