[DiscordArchive] Query cache is there, what about it ?
[DiscordArchive] Query cache is there, what about it ?
Archived author: Northstrider • Posted: 2024-08-09T17:07:16.103000+00:00
Original source
ye, but they can enable/disable collision at runtime so we need that to be dynamic
Archived author: jackpoz • Posted: 2024-08-09T17:07:54.346000+00:00
Original source
But it's a fixed poly, not a dynamic poly, with a dedicated area flag that the query will include or exclude
Archived author: jackpoz • Posted: 2024-08-09T17:08:33.038000+00:00
Original source
It's the same concept as water and creatures that cannot enter water
Archived author: Northstrider • Posted: 2024-08-09T17:08:42.551000+00:00
Original source
that would require pulling spawn and and mesh data and rebuilding mmaps every time we add new doors
Archived author: Northstrider • Posted: 2024-08-09T17:09:16.797000+00:00
Original source
and baking db spawn data into mmaps is not a good idea