[DiscordArchive] Can you check the create portion for your player?
[DiscordArchive] Can you check the create portion for your player?
Archived author: MaxtorCoder • Posted: 2024-07-22T08:13:31.793000+00:00
Original source
What I want you to check is if the pet stable get’s sent in update object when the player get’s into the world
Archived author: MaxtorCoder • Posted: 2024-07-22T08:13:39.578000+00:00
Original source
So the CreateObject1 for ActivePlayer
Archived author: MaxtorCoder • Posted: 2024-07-22T08:13:57.309000+00:00
Original source
Because if it doesn’t it entirely invalidates the logic of _LoadPetStable
Archived author: Alistar • Posted: 2024-07-22T08:15:23.279000+00:00
Original source
on retail classic 54261? it's not. actually let me re-run the parser
Archived author: MaxtorCoder • Posted: 2024-07-22T08:15:36.904000+00:00
Original source
And what about classic
Archived author: MaxtorCoder • Posted: 2024-07-22T08:15:58.358000+00:00
Original source
All tho I doubt it is any different
Archived author: Tea • Posted: 2024-07-22T08:22:22.545000+00:00
Original source
on retail its sent on login (because it needs pet names to display on Call Pet spells)
Archived author: MaxtorCoder • Posted: 2024-07-22T08:23:06.608000+00:00
Original source
Does it get sent again then when opening stable window? Or does it simply use the sent data already
Archived author: Tea • Posted: 2024-07-22T08:23:55.087000+00:00
Original source
no, when you open stable window on retail it only sends the stablemaster field
Archived author: Tea • Posted: 2024-07-22T08:24:11.773000+00:00
Original source
which is exactly what master branch is doing