[DiscordArchive] can you just paste the entire CreateObject block, up to StateAnimKitID?
[DiscordArchive] can you just paste the entire CreateObject block, up to StateAnimKitID?
Archived author: Tea • Posted: 2024-03-12T13:52:28.012000+00:00
Original source
can you just paste the entire CreateObject block, up to StateAnimKitID?
Archived author: Fabian • Posted: 2024-03-12T13:52:33.598000+00:00
Original source
did they even have char copies back then in the game?
Archived author: MaxtorCoder • Posted: 2024-03-12T13:52:39.445000+00:00
Original source
SEc, lemme mask the GUIDs
Archived author: Tea • Posted: 2024-03-12T13:52:45.038000+00:00
Original source
in the game, no, on website
Archived author: chipzz • Posted: 2024-03-12T13:53:12.400000+00:00
Original source
I think they did have templates in WotLK. But may be mistaken
Archived author: MaxtorCoder • Posted: 2024-03-12T13:53:17.245000+00:00
Original source
```
ServerToClient: SMSG_UPDATE_OBJECT (0x27CF) Length: 41509 ConnIdx: 0 Time: 03/12/2024 13:50:56.203 Number: 198
NumObjUpdates: 7
MapID: 530 (530)
HasRemovedObjects: False
Data size: 41498
[0] UpdateType: CreateObject2
[0] Object Guid: Full: <MASKED>
[0] Object Type: 7 (ActivePlayer)
[0] NoBirthAnim: False
[0] EnablePortals: False
[0] PlayHoverAnim: False
[0] HasMovementUpdate: True
[0] HasMovementTransport: False
[0] Stationary: False
[0] HasCombatVictim: False
[0] HasServerTime: False
[0] HasVehicleCreate: False
[0] HasAnimKitCreate: False
[0] HasRotation: False
[0] HasAreaTrigger: False
[0] HasGameObject: False
[0] HasSmoothPhasing: False
[0] ThisIsYou: True
[0] SceneObjCreate: False
[0] HasPlayerCreateData: True
[0] HasConversation: False
[0] MoverGUID: Full: <MASKED>
[0] MovementFlags: 1024 (Root)
[0] MovementFlags2: 0 (None)
[0] MovementFlags3: 0 (None)
[0] MoveTime: 850871691
[0] Position: X: 10349.6 Y: -6357.29 Z: 33.4026
[0] Orientation: 5.31604623794555664
[0] Pitch: 0
[0] StepUpStartElevation: 0
[0] MoveIndex: 0
[0] HasStandingOnGameObjectGUID: False
[0] Has Transport Data: False
[0] Has Fall Data: False
[0] HasSpline: True
[0] HeightChangeFailed: False
[0] RemoteTimeValid: False
[0] HasInertia: False
[0] HasAdvFlying: False
[0] WalkSpeed: 2.5
[0] RunSpeed: 7
[0] RunBackSpeed: 4.5
[0] SwimSpeed: 4.72221994400024414
[0] SwimBackSpeed: 2.5
[0] FlightSpeed: 7
[0] FlightBackSpeed: 4.5
[0] TurnRate: 3.141592741012573242
[0] PitchRate: 3.141592741012573242
[0] MovementForceCount: 0
[0] MovementForcesModMagnitude: 1
[0] AdvFlyingAirFriction: 2
[0] AdvFlyingMaxVel: 65
[0] AdvFlyingLiftCoefficient: 1
[0] AdvFlyingDoubleJumpVelMod: 3
[0] AdvFlyingGlideStartMinHeight: 10
[0] AdvFlyingAddImpulseMaxSpeed: 100
[0] AdvFlyingMinBankingRate: 90
[0] AdvFlyingMaxBankingRate: 140
[0] AdvFlyingMinPitchingRateDown: 180
[0] AdvFlyingMaxPitchingRateDown: 360
[0] AdvFlyingMinPitchingRateUp: 90
[0] AdvFlyingMaxPitchingRateUp: 270
[0] AdvFlyingMinTurnVelocityThreshold: 30
[0] AdvFlyingMaxTurnVelocityThreshold: 80
[0] AdvFlyingSurfaceFriction: 2.75
[0] AdvFlyingOverMaxDeceleration: 7
[0] AdvFlyingLaunchSpeedCoefficient: 0.400000005960464477
[0] HasMovementSpline: True
[0] ID: 10331922
[0] Destination: X: 10349.6 Y: -6357.29 Z: 33.4026
[0] MovementSplineMove: False
[0] PauseTimesCount: 0
[0] FieldFlags: 0 (None)
[0] (ObjectData) EntryID: 0
[0] (ObjectData) DynamicFlags: 0
[0] (ObjectData) Scale: 0
[0] (UnitData) Health: 0
[0] (UnitData) MaxHealth: 0
[0] (UnitData) DisplayID: 0
[0] (UnitData) [0] NpcFlags: 28730
[0] (UnitData) [1] NpcFlags: 0
[0] (UnitData) StateSpellVisualID: 0
[0] (UnitData) StateAnimID: 0
[0] (UnitData) StateAnimKitID: 0
```
Archived author: Tea • Posted: 2024-03-12T13:53:28.761000+00:00
Original source
[0] (ObjectData) Scale: 0
Archived author: Tea • Posted: 2024-03-12T13:53:31.411000+00:00
Original source
this is wrong too
Archived author: MaxtorCoder • Posted: 2024-03-12T13:53:31.439000+00:00
Original source
Yep
Archived author: MaxtorCoder • Posted: 2024-03-12T13:53:32.117000+00:00
Original source
I know