[DiscordArchive] should die sides get applied before or after variance?
[DiscordArchive] should die sides get applied before or after variance?
Archived author: MaxtorCoder • Posted: 2024-01-29T11:08:17.488000+00:00
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<:lul:451485508380655616>
Archived author: MaxtorCoder • Posted: 2024-01-29T11:08:25.665000+00:00
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Idk why tho
Archived author: MaxtorCoder • Posted: 2024-01-29T11:08:29.010000+00:00
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Since it is the same EVERYWHERE
Archived author: Northstrider • Posted: 2024-01-29T11:12:46.447000+00:00
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did you check this against retail if that's also valid for 10.x?
Archived author: Northstrider • Posted: 2024-01-29T11:14:39.339000+00:00
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would you kindly do so, so we might fix this for all branches?
Archived author: MaxtorCoder • Posted: 2024-01-29T11:15:20.780000+00:00
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I highly doubt it's the same for all branches honestly
Archived author: Northstrider • Posted: 2024-01-29T11:20:27.395000+00:00
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```
if ((_flags & AFLAG_POSITIVE) && !GetBase()->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL))
_flags |= AFLAG_CANCELABLE;
```
oh well, then let's implement that flag
Archived author: Northstrider • Posted: 2024-01-29T11:21:36.696000+00:00
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where did you discover AFLAG_PASSIVE ? like shouldn't the client see this on his own already with the passive spell attribute?
Archived author: Northstrider • Posted: 2024-01-29T11:22:12.692000+00:00
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D:
Archived author: Northstrider • Posted: 2024-01-29T11:24:20.516000+00:00
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AFLAG_CANCELABLE at least cant be correct, because Joyous Journeys (the permanent exp boost) does have the cant cancel attribute but yet it sends that flag