Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] try contacting support then to disable it for your fork?

[DiscordArchive] try contacting support then to disable it for your fork?

[DiscordArchive] try contacting support then to disable it for your fork?

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rektbyfaith
Administrator
0
08-08-2025, 10:37 PM
#1
Archived author: Tea • Posted: 2025-08-08T22:37:45.993000+00:00
Original source

try contacting support then to disable it for your fork?
rektbyfaith
08-08-2025, 10:37 PM #1

Archived author: Tea • Posted: 2025-08-08T22:37:45.993000+00:00
Original source

try contacting support then to disable it for your fork?

rektbyfaith
Administrator
0
08-08-2025, 10:38 PM
#2
Archived author: IHM • Posted: 2025-08-08T22:38:26.915000+00:00
Original source

it should just be off in the first place lol
rektbyfaith
08-08-2025, 10:38 PM #2

Archived author: IHM • Posted: 2025-08-08T22:38:26.915000+00:00
Original source

it should just be off in the first place lol

rektbyfaith
Administrator
0
08-08-2025, 10:46 PM
#3
Archived author: Saty • Posted: 2025-08-08T22:46:11.563000+00:00
Original source

Actually splitting up the core a little right now to test to achieve something like it.
Currently just making a POC queue/character server, to be more on-par with what real wow had back then.
After that I want to try to make all the "shared" systems into a own process as well. Like a combined, backend only, chat/guild/group server.

Been focusing a lot on ease of use, so that people still just compile and run... maybe with one or two more exes tho.
rektbyfaith
08-08-2025, 10:46 PM #3

Archived author: Saty • Posted: 2025-08-08T22:46:11.563000+00:00
Original source

Actually splitting up the core a little right now to test to achieve something like it.
Currently just making a POC queue/character server, to be more on-par with what real wow had back then.
After that I want to try to make all the "shared" systems into a own process as well. Like a combined, backend only, chat/guild/group server.

Been focusing a lot on ease of use, so that people still just compile and run... maybe with one or two more exes tho.

rektbyfaith
Administrator
0
08-08-2025, 11:04 PM
#4
Archived author: IHM • Posted: 2025-08-08T23:04:04.621000+00:00
Original source

rewrite relocations and unit fields into chunked processing and shared packets and multithread that processing instead of physics
rektbyfaith
08-08-2025, 11:04 PM #4

Archived author: IHM • Posted: 2025-08-08T23:04:04.621000+00:00
Original source

rewrite relocations and unit fields into chunked processing and shared packets and multithread that processing instead of physics

rektbyfaith
Administrator
0
08-08-2025, 11:05 PM
#5
Archived author: IHM • Posted: 2025-08-08T23:05:10.540000+00:00
Original source

and fix aura calculations
rektbyfaith
08-08-2025, 11:05 PM #5

Archived author: IHM • Posted: 2025-08-08T23:05:10.540000+00:00
Original source

and fix aura calculations

rektbyfaith
Administrator
0
08-08-2025, 11:05 PM
#6
Archived author: IHM • Posted: 2025-08-08T23:05:32.257000+00:00
Original source

rest of wow physics can run on a potato
rektbyfaith
08-08-2025, 11:05 PM #6

Archived author: IHM • Posted: 2025-08-08T23:05:32.257000+00:00
Original source

rest of wow physics can run on a potato

rektbyfaith
Administrator
0
08-08-2025, 11:06 PM
#7
Archived author: IHM • Posted: 2025-08-08T23:06:41.721000+00:00
Original source

calculate non-invisible vis on a per-chunk basis and then process that entire chunks movement before sending details to packets/creatures
rektbyfaith
08-08-2025, 11:06 PM #7

Archived author: IHM • Posted: 2025-08-08T23:06:41.721000+00:00
Original source

calculate non-invisible vis on a per-chunk basis and then process that entire chunks movement before sending details to packets/creatures

rektbyfaith
Administrator
0
08-08-2025, 11:06 PM
#8
Archived author: IHM • Posted: 2025-08-08T23:06:50.729000+00:00
Original source

then calculate invisible vis in a separate pass
rektbyfaith
08-08-2025, 11:06 PM #8

Archived author: IHM • Posted: 2025-08-08T23:06:50.729000+00:00
Original source

then calculate invisible vis in a separate pass

rektbyfaith
Administrator
0
08-08-2025, 11:07 PM
#9
Archived author: IHM • Posted: 2025-08-08T23:07:21.705000+00:00
Original source

unit fields is easier and was done before
rektbyfaith
08-08-2025, 11:07 PM #9

Archived author: IHM • Posted: 2025-08-08T23:07:21.705000+00:00
Original source

unit fields is easier and was done before

rektbyfaith
Administrator
0
08-08-2025, 11:10 PM
#10
Archived author: IHM • Posted: 2025-08-08T23:10:02.913000+00:00
Original source

then if still need to multithread physics, do the 9 chunk grid thing where processing in each chunk can only interact with chunks around it and do 9x9 passes so multithreaded chunks do not touch
rektbyfaith
08-08-2025, 11:10 PM #10

Archived author: IHM • Posted: 2025-08-08T23:10:02.913000+00:00
Original source

then if still need to multithread physics, do the 9 chunk grid thing where processing in each chunk can only interact with chunks around it and do 9x9 passes so multithreaded chunks do not touch

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