[DiscordArchive] Okay, but, in theory my idea could work for what I want to do? To have an object be shared in multip
[DiscordArchive] Okay, but, in theory my idea could work for what I want to do? To have an object be shared in multip
Archived author: Snowcraft • Posted: 2025-06-04T20:40:54.492000+00:00
Original source
Okay, but, in theory my idea could work for what I want to do? To have an object be shared in multiple pools?
Archived author: Killerwife • Posted: 2025-06-04T20:41:46.328000+00:00
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In theory yes, but i question why you would want to do it for a pool and not game object
Archived author: Tea • Posted: 2025-06-04T20:41:58.076000+00:00
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in tc? hard no, spawn data structure contains only 1 pool id
Archived author: Killerwife • Posted: 2025-06-04T20:42:24.112000+00:00
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Game event*
Archived author: Tea • Posted: 2025-06-04T20:42:27.022000+00:00
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(and game events are a yes in tc)
Archived author: Killerwife • Posted: 2025-06-04T20:43:02.727000+00:00
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We even have confirmed blizz gives spawn groups conditions that are during more than one game event
Archived author: Killerwife • Posted: 2025-06-04T20:43:24.435000+00:00
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Hence that solution is even blizzlike
Archived author: Snowcraft • Posted: 2025-06-04T20:55:37.181000+00:00
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I was never talking about game events though.
Archived author: Snowcraft • Posted: 2025-06-04T20:56:17.472000+00:00
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But oh well. I'll just have to ensure there are no spots where multiple pools use the same position data.
Archived author: Malcrom • Posted: 2025-06-04T21:02:37.990000+00:00
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The pooling system is not designed to do what he wants to do