Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] areatrigger_scripts then?

[DiscordArchive] areatrigger_scripts then?

[DiscordArchive] areatrigger_scripts then?

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rektbyfaith
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05-24-2025, 03:37 PM
#1
Archived author: Whomadeit • Posted: 2025-05-24T15:37:42.898000+00:00
Original source

areatrigger_scripts then?
rektbyfaith
05-24-2025, 03:37 PM #1

Archived author: Whomadeit • Posted: 2025-05-24T15:37:42.898000+00:00
Original source

areatrigger_scripts then?

rektbyfaith
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05-24-2025, 03:37 PM
#2
Archived author: Whomadeit • Posted: 2025-05-24T15:37:52.458000+00:00
Original source

idk
rektbyfaith
05-24-2025, 03:37 PM #2

Archived author: Whomadeit • Posted: 2025-05-24T15:37:52.458000+00:00
Original source

idk

rektbyfaith
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05-24-2025, 03:38 PM
#3
Archived author: Whomadeit • Posted: 2025-05-24T15:38:23.781000+00:00
Original source

yeah prob.
rektbyfaith
05-24-2025, 03:38 PM #3

Archived author: Whomadeit • Posted: 2025-05-24T15:38:23.781000+00:00
Original source

yeah prob.

rektbyfaith
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05-24-2025, 03:38 PM
#4
Archived author: Whomadeit • Posted: 2025-05-24T15:38:39.679000+00:00
Original source

```areatrigger_scripts table:

This table connects an AreaTrigger to a specific C++ script handler.

For the Waygate:


id: (AreaTrigger ID from DBC)
ScriptName: 'at_sholazar_waygate'```
rektbyfaith
05-24-2025, 03:38 PM #4

Archived author: Whomadeit • Posted: 2025-05-24T15:38:39.679000+00:00
Original source

```areatrigger_scripts table:

This table connects an AreaTrigger to a specific C++ script handler.

For the Waygate:


id: (AreaTrigger ID from DBC)
ScriptName: 'at_sholazar_waygate'```

rektbyfaith
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05-24-2025, 03:39 PM
#5
Archived author: Snowcraft • Posted: 2025-05-24T15:39:43.363000+00:00
Original source

Aye. I'm circumventing the script for my own purposes, but couldn't figure out how it's set up.
rektbyfaith
05-24-2025, 03:39 PM #5

Archived author: Snowcraft • Posted: 2025-05-24T15:39:43.363000+00:00
Original source

Aye. I'm circumventing the script for my own purposes, but couldn't figure out how it's set up.

rektbyfaith
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05-24-2025, 03:41 PM
#6
Archived author: Whomadeit • Posted: 2025-05-24T15:41:07.103000+00:00
Original source


[Image: image.png?ex=690c18d3&is=690ac753&hm=cf1...6268a59b4&]
rektbyfaith
05-24-2025, 03:41 PM #6

Archived author: Whomadeit • Posted: 2025-05-24T15:41:07.103000+00:00
Original source


[Image: image.png?ex=690c18d3&is=690ac753&hm=cf1...6268a59b4&]

rektbyfaith
Administrator
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05-24-2025, 03:41 PM
#7
Archived author: Whomadeit • Posted: 2025-05-24T15:41:23.368000+00:00
Original source

hope this helps.
rektbyfaith
05-24-2025, 03:41 PM #7

Archived author: Whomadeit • Posted: 2025-05-24T15:41:23.368000+00:00
Original source

hope this helps.

rektbyfaith
Administrator
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05-24-2025, 03:41 PM
#8
Archived author: Snowcraft • Posted: 2025-05-24T15:41:30.263000+00:00
Original source

Thanks.
rektbyfaith
05-24-2025, 03:41 PM #8

Archived author: Snowcraft • Posted: 2025-05-24T15:41:30.263000+00:00
Original source

Thanks.

rektbyfaith
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05-24-2025, 03:41 PM
#9
Archived author: Snowcraft • Posted: 2025-05-24T15:41:53.116000+00:00
Original source

Now I just gotta figure out where the position data for the teleport spells are stored...
rektbyfaith
05-24-2025, 03:41 PM #9

Archived author: Snowcraft • Posted: 2025-05-24T15:41:53.116000+00:00
Original source

Now I just gotta figure out where the position data for the teleport spells are stored...

rektbyfaith
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05-24-2025, 03:42 PM
#10
Archived author: Whomadeit • Posted: 2025-05-24T15:42:36.460000+00:00
Original source

possibly spelleffects.cpp?
rektbyfaith
05-24-2025, 03:42 PM #10

Archived author: Whomadeit • Posted: 2025-05-24T15:42:36.460000+00:00
Original source

possibly spelleffects.cpp?

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