[DiscordArchive] Did you use the TC fork at https://github.com/TrinityCore/recastnavigation ?
[DiscordArchive] Did you use the TC fork at https://github.com/TrinityCore/recastnavigation ?
Archived author: jackpoz • Posted: 2025-01-12T11:53:56.933000+00:00
Original source
Did you use the TC fork at https://github.com/TrinityCore/recastnavigation ?
[Embed: GitHub - TrinityCore/recastnavigation: Navigation-mesh Toolset for ...]
Navigation-mesh Toolset for Games. Contribute to TrinityCore/recastnavigation development by creating an account on GitHub.
https://github.com/TrinityCore/recastnavigation
Archived author: Piggymorph • Posted: 2025-01-12T12:04:58.255000+00:00
Original source
oh we have that too! I'll try it
Archived author: Piggymorph • Posted: 2025-01-12T12:05:07.899000+00:00
Original source
ty
Archived author: Piggymorph • Posted: 2025-01-12T12:05:39.106000+00:00
Original source
I used the cmangos recastdemomod (which seems to be kinda the same thing )
Archived author: RichSteini • Posted: 2025-01-12T12:11:12.581000+00:00
Original source
Getting an error at startPoly or endPoly indicates that the points you are passing don't exist on your mesh. You don't describe what you are exactly doing. The points need to be in local transport coordinates. Also not sure how you built the mesh, but it should be built the same way you would build dungeon mesh, just adding the vertices and triangles from the transport gameobject. The mesh should not be initialized with the typical world origin, but with [0,0,0] instead. If you have a small gameobject as transport the points you are passing should be close to [0,0,0].
Archived author: jackpoz • Posted: 2025-01-12T12:11:13.341000+00:00
Original source
You need to pick tiled mesh, enable tc settings and reload the mesh
Archived author: stoneharry • Posted: 2025-01-12T12:15:31.942000+00:00
Original source
https://github.com/stoneharry/mmaps-for-custom-maps this has a bit of doc on setting up the TC settings