Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] it has only a dummy effect so what did you expect?

[DiscordArchive] it has only a dummy effect so what did you expect?

[DiscordArchive] it has only a dummy effect so what did you expect?

Pages (3): Previous 1 2 3 Next
rektbyfaith
Administrator
0
12-31-2024, 11:38 PM
#11
Archived author: Tea • Posted: 2024-12-31T23:38:39.044000+00:00
Original source

means it needs a script or it doesnt do anything (and considering it needs a script, it probably does something more special than a plain slow fall)
rektbyfaith
12-31-2024, 11:38 PM #11

Archived author: Tea • Posted: 2024-12-31T23:38:39.044000+00:00
Original source

means it needs a script or it doesnt do anything (and considering it needs a script, it probably does something more special than a plain slow fall)

rektbyfaith
Administrator
0
12-31-2024, 11:40 PM
#12
Archived author: Krutok • Posted: 2024-12-31T23:40:23.803000+00:00
Original source

I just searched the code

I found these spells on 2 bosses in Ahnkahet

```
case EVENT_END_PHASE_TWO:

summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);

DoCastSelf(SPELL_HOVER_FALL_2);

me->SetDisableGravity(false);

me->GetMotionMaster()->MoveLand(POINT_GROUND, JedogaGroundPosition);

break;```

It casts the spell and I did a test with .list auras. The boss doesn't even have the aura. It can't if there is no spell script. The me->GetMotionMaster()->MoveLand(POINT_GROUND alone ensures that the boss comes down gently.
rektbyfaith
12-31-2024, 11:40 PM #12

Archived author: Krutok • Posted: 2024-12-31T23:40:23.803000+00:00
Original source

I just searched the code

I found these spells on 2 bosses in Ahnkahet

```
case EVENT_END_PHASE_TWO:

summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);

DoCastSelf(SPELL_HOVER_FALL_2);

me->SetDisableGravity(false);

me->GetMotionMaster()->MoveLand(POINT_GROUND, JedogaGroundPosition);

break;```

It casts the spell and I did a test with .list auras. The boss doesn't even have the aura. It can't if there is no spell script. The me->GetMotionMaster()->MoveLand(POINT_GROUND alone ensures that the boss comes down gently.

rektbyfaith
Administrator
0
12-31-2024, 11:42 PM
#13
Archived author: Krutok • Posted: 2024-12-31T23:42:08.445000+00:00
Original source

I'm looking for a way to not let a floating NPC fall directly but to let it slowly glide to the ground like with a parachute
rektbyfaith
12-31-2024, 11:42 PM #13

Archived author: Krutok • Posted: 2024-12-31T23:42:08.445000+00:00
Original source

I'm looking for a way to not let a floating NPC fall directly but to let it slowly glide to the ground like with a parachute

rektbyfaith
Administrator
0
12-31-2024, 11:42 PM
#14
Archived author: Tea • Posted: 2024-12-31T23:42:36.074000+00:00
Original source

56157 (HOVER_FALL_2) has a 1 second duration, if you are not very quick you will miss it with .list auras
rektbyfaith
12-31-2024, 11:42 PM #14

Archived author: Tea • Posted: 2024-12-31T23:42:36.074000+00:00
Original source

56157 (HOVER_FALL_2) has a 1 second duration, if you are not very quick you will miss it with .list auras

rektbyfaith
Administrator
0
12-31-2024, 11:43 PM
#15
Archived author: Tea • Posted: 2024-12-31T23:43:13.139000+00:00
Original source

and yes, you are correct that these spells dont do anything other than play a visual effect
rektbyfaith
12-31-2024, 11:43 PM #15

Archived author: Tea • Posted: 2024-12-31T23:43:13.139000+00:00
Original source

and yes, you are correct that these spells dont do anything other than play a visual effect

rektbyfaith
Administrator
0
12-31-2024, 11:43 PM
#16
Archived author: Tea • Posted: 2024-12-31T23:43:24.953000+00:00
Original source

they dont need to
rektbyfaith
12-31-2024, 11:43 PM #16

Archived author: Tea • Posted: 2024-12-31T23:43:24.953000+00:00
Original source

they dont need to

rektbyfaith
Administrator
0
12-31-2024, 11:43 PM
#17
Archived author: Malcrom • Posted: 2024-12-31T23:43:26.613000+00:00
Original source

Yeah you can do that but you will not be able to know when it reaches the ground.
rektbyfaith
12-31-2024, 11:43 PM #17

Archived author: Malcrom • Posted: 2024-12-31T23:43:26.613000+00:00
Original source

Yeah you can do that but you will not be able to know when it reaches the ground.

rektbyfaith
Administrator
0
12-31-2024, 11:43 PM
#18
Archived author: Krutok • Posted: 2024-12-31T23:43:39.529000+00:00
Original source

have 7 seconds duration
[Image: image.png?ex=690c89eb&is=690b386b&hm=864...82ad2e170&]
rektbyfaith
12-31-2024, 11:43 PM #18

Archived author: Krutok • Posted: 2024-12-31T23:43:39.529000+00:00
Original source

have 7 seconds duration
[Image: image.png?ex=690c89eb&is=690b386b&hm=864...82ad2e170&]

rektbyfaith
Administrator
0
12-31-2024, 11:43 PM
#19
Archived author: Tea • Posted: 2024-12-31T23:43:57.047000+00:00
Original source

no
rektbyfaith
12-31-2024, 11:43 PM #19

Archived author: Tea • Posted: 2024-12-31T23:43:57.047000+00:00
Original source

no

rektbyfaith
Administrator
0
12-31-2024, 11:44 PM
#20
Archived author: Tea • Posted: 2024-12-31T23:44:11.329000+00:00
Original source

the code part you linked `FALL_2` has 1 sec
rektbyfaith
12-31-2024, 11:44 PM #20

Archived author: Tea • Posted: 2024-12-31T23:44:11.329000+00:00
Original source

the code part you linked `FALL_2` has 1 sec

Pages (3): Previous 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)