[DiscordArchive] Is it intended, that when follower temp summon creature follows the parent creature which has move_t
[DiscordArchive] Is it intended, that when follower temp summon creature follows the parent creature which has move_t
Archived author: Vel • Posted: 2024-11-26T21:12:59.226000+00:00
Original source
Is it intended, that when follower temp summon creature follows the parent creature which has move_type 0 (walk) and changes waypoint path ID, the follower will start to run, even tho the parent creature still walks as the new waypoint path points have still the move_type 0 ?
Archived author: Vel • Posted: 2024-11-26T21:15:12.948000+00:00
Original source
Or maybe I am doing the waypoint path ID change wrong?
```c++
creature->LoadPath(waypointPath);
creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
```
Archived author: Vel • Posted: 2024-11-26T21:16:00.881000+00:00
Original source
It's like a multiplier if I recall correctly.
Archived author: Vel • Posted: 2024-11-26T21:16:28.268000+00:00
Original source
It calculates HP based on level and other stuff I think? Maybe I am wrong. It's more than a year when I was working with creature HPs.
Archived author: Npc • Posted: 2024-11-26T21:17:40.293000+00:00
Original source
Rate.Creature.Normal.HP
Archived author: Vel • Posted: 2024-11-26T21:18:46.085000+00:00
Original source
Sorry, I don't get you.
Archived author: M'Dic • Posted: 2024-11-26T21:19:22.056000+00:00
Original source
Now they are trying to name it indigenous people day in america
Archived author: M'Dic • Posted: 2024-11-26T21:19:34.651000+00:00
Original source
Cuz the pilgrims murdered the natives a week later.
Archived author: M'Dic • Posted: 2024-11-26T21:19:38.006000+00:00
Original source
Like true story
Archived author: Dreadmaster • Posted: 2024-11-26T21:21:28.762000+00:00
Original source
now instead of "murder day " it's "murder day "