Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So you should put SetActive(true) when NPC reaches any waypoint?

[DiscordArchive] So you should put SetActive(true) when NPC reaches any waypoint?

[DiscordArchive] So you should put SetActive(true) when NPC reaches any waypoint?

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rektbyfaith
Administrator
0
11-25-2024, 09:31 PM
#21
Archived author: stoneharry • Posted: 2024-11-25T21:31:22.412000+00:00
Original source

https://github.com/Foereaper/LuaLS-Eluna-Parser It's an extension for VS Code that gives some intellisense support.

There are Lua IDE's with actual debugging capabilities though
rektbyfaith
11-25-2024, 09:31 PM #21

Archived author: stoneharry • Posted: 2024-11-25T21:31:22.412000+00:00
Original source

https://github.com/Foereaper/LuaLS-Eluna-Parser It's an extension for VS Code that gives some intellisense support.

There are Lua IDE's with actual debugging capabilities though

rektbyfaith
Administrator
0
11-25-2024, 09:32 PM
#22
Archived author: stoneharry • Posted: 2024-11-25T21:32:17.613000+00:00
Original source

i.e: https://studio.zerobrane.com/
[Embed: ZeroBrane Studio - Lua IDE/editor/debugger for Windows, Mac OSX, an...]
ZeroBrane Studio is a lightweight Lua IDE/editor/debugger for Windows, Mac OSX, and Linux
https://studio.zerobrane.com/
rektbyfaith
11-25-2024, 09:32 PM #22

Archived author: stoneharry • Posted: 2024-11-25T21:32:17.613000+00:00
Original source

i.e: https://studio.zerobrane.com/
[Embed: ZeroBrane Studio - Lua IDE/editor/debugger for Windows, Mac OSX, an...]
ZeroBrane Studio is a lightweight Lua IDE/editor/debugger for Windows, Mac OSX, and Linux
https://studio.zerobrane.com/

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