Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] And what is this for then?

[DiscordArchive] And what is this for then?

[DiscordArchive] And what is this for then?

Pages (6): Previous 1 2 3 4 5 6 Next
rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#31
Archived author: Vel • Posted: 2024-11-25T19:47:43.228000+00:00
Original source

I just need to have all NPC in Hillsbrad loaded.
rektbyfaith
11-25-2024, 07:47 PM #31

Archived author: Vel • Posted: 2024-11-25T19:47:43.228000+00:00
Original source

I just need to have all NPC in Hillsbrad loaded.

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#32
Archived author: Vel • Posted: 2024-11-25T19:47:46.548000+00:00
Original source

Other locations does not matter.
rektbyfaith
11-25-2024, 07:47 PM #32

Archived author: Vel • Posted: 2024-11-25T19:47:46.548000+00:00
Original source

Other locations does not matter.

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#33
Archived author: Vel • Posted: 2024-11-25T19:47:56.622000+00:00
Original source

Other locations are not even accessible for players.
rektbyfaith
11-25-2024, 07:47 PM #33

Archived author: Vel • Posted: 2024-11-25T19:47:56.622000+00:00
Original source

Other locations are not even accessible for players.

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#34
Archived author: stoneharry • Posted: 2024-11-25T19:47:57.722000+00:00
Original source

but yes, you can add a conditional set active there, and I think it would work. Not checked if it can race with any other code
rektbyfaith
11-25-2024, 07:47 PM #34

Archived author: stoneharry • Posted: 2024-11-25T19:47:57.722000+00:00
Original source

but yes, you can add a conditional set active there, and I think it would work. Not checked if it can race with any other code

rektbyfaith
Administrator
0
11-25-2024, 07:48 PM
#35
Archived author: Jinnai • Posted: 2024-11-25T19:48:13.085000+00:00
Original source

its enough if you load creatures with long waypoints - they will load other creatures nearby
rektbyfaith
11-25-2024, 07:48 PM #35

Archived author: Jinnai • Posted: 2024-11-25T19:48:13.085000+00:00
Original source

its enough if you load creatures with long waypoints - they will load other creatures nearby

rektbyfaith
Administrator
0
11-25-2024, 07:48 PM
#36
Archived author: stoneharry • Posted: 2024-11-25T19:48:30.674000+00:00
Original source

waypointing creatures automatically stay active? that's new to me
rektbyfaith
11-25-2024, 07:48 PM #36

Archived author: stoneharry • Posted: 2024-11-25T19:48:30.674000+00:00
Original source

waypointing creatures automatically stay active? that's new to me

rektbyfaith
Administrator
0
11-25-2024, 07:48 PM
#37
Archived author: Vel • Posted: 2024-11-25T19:48:39.716000+00:00
Original source

Tried that. But if they have long waypoints they'll just unload when out of players vision and won't move until they are loaded again by player getting closer.
rektbyfaith
11-25-2024, 07:48 PM #37

Archived author: Vel • Posted: 2024-11-25T19:48:39.716000+00:00
Original source

Tried that. But if they have long waypoints they'll just unload when out of players vision and won't move until they are loaded again by player getting closer.

rektbyfaith
Administrator
0
11-25-2024, 07:48 PM
#38
Archived author: Vel • Posted: 2024-11-25T19:48:47.337000+00:00
Original source

Tried that, doesn't work.
rektbyfaith
11-25-2024, 07:48 PM #38

Archived author: Vel • Posted: 2024-11-25T19:48:47.337000+00:00
Original source

Tried that, doesn't work.

rektbyfaith
Administrator
0
11-25-2024, 07:49 PM
#39
Archived author: stoneharry • Posted: 2024-11-25T19:49:04.120000+00:00
Original source

yeah, that's the behaviour I expect
rektbyfaith
11-25-2024, 07:49 PM #39

Archived author: stoneharry • Posted: 2024-11-25T19:49:04.120000+00:00
Original source

yeah, that's the behaviour I expect

rektbyfaith
Administrator
0
11-25-2024, 07:49 PM
#40
Archived author: Northstrider • Posted: 2024-11-25T19:49:18.675000+00:00
Original source

setActive is a terrible duc-tape 'fix' to circumvent grid issues. you should never ever use it and just load all grids instead of hacking the logics
rektbyfaith
11-25-2024, 07:49 PM #40

Archived author: Northstrider • Posted: 2024-11-25T19:49:18.675000+00:00
Original source

setActive is a terrible duc-tape 'fix' to circumvent grid issues. you should never ever use it and just load all grids instead of hacking the logics

Pages (6): Previous 1 2 3 4 5 6 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)