Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] does it say which flags the poly has ?

[DiscordArchive] does it say which flags the poly has ?

[DiscordArchive] does it say which flags the poly has ?

Pages (3): Previous 1 2 3 Next
rektbyfaith
Administrator
0
07-22-2024, 06:01 PM
#11
Archived author: jackpoz • Posted: 2024-07-22T18:01:45.159000+00:00
Original source

as you have the dtPoly there, you can get use poly->getArea() or poly->getType() and output that ingame
rektbyfaith
07-22-2024, 06:01 PM #11

Archived author: jackpoz • Posted: 2024-07-22T18:01:45.159000+00:00
Original source

as you have the dtPoly there, you can get use poly->getArea() or poly->getType() and output that ingame

rektbyfaith
Administrator
0
07-22-2024, 06:01 PM
#12
Archived author: jackpoz • Posted: 2024-07-22T18:01:51.707000+00:00
Original source

I forgot which is which
rektbyfaith
07-22-2024, 06:01 PM #12

Archived author: jackpoz • Posted: 2024-07-22T18:01:51.707000+00:00
Original source

I forgot which is which

rektbyfaith
Administrator
0
07-22-2024, 06:02 PM
#13
Archived author: jackpoz • Posted: 2024-07-22T18:02:54.162000+00:00
Original source

https://github.com/TrinityCore/TrinityCo....h#L49-L69
[Embed: TrinityCore/src/common/Collision/Maps/MMapDefines.h at c22d1ce93aed...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...pDefines.h
rektbyfaith
07-22-2024, 06:02 PM #13

Archived author: jackpoz • Posted: 2024-07-22T18:02:54.162000+00:00
Original source

https://github.com/TrinityCore/TrinityCo....h#L49-L69
[Embed: TrinityCore/src/common/Collision/Maps/MMapDefines.h at c22d1ce93aed...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...pDefines.h

rektbyfaith
Administrator
0
07-22-2024, 06:19 PM
#14
Archived author: Deleted User • Posted: 2024-07-22T18:19:31.850000+00:00
Original source

I seem to just be getting nav area ground everywhere lol
rektbyfaith
07-22-2024, 06:19 PM #14

Archived author: Deleted User • Posted: 2024-07-22T18:19:31.850000+00:00
Original source

I seem to just be getting nav area ground everywhere lol

rektbyfaith
Administrator
0
07-22-2024, 06:20 PM
#15
Archived author: Deleted User • Posted: 2024-07-22T18:20:52.552000+00:00
Original source

I'll keep digging into this and report back
rektbyfaith
07-22-2024, 06:20 PM #15

Archived author: Deleted User • Posted: 2024-07-22T18:20:52.552000+00:00
Original source

I'll keep digging into this and report back

rektbyfaith
Administrator
0
07-22-2024, 07:15 PM
#16
Archived author: Npc • Posted: 2024-07-22T19:15:46.917000+00:00
Original source

Brother, I also want to make a map, but I can’t put a gameobject
rektbyfaith
07-22-2024, 07:15 PM #16

Archived author: Npc • Posted: 2024-07-22T19:15:46.917000+00:00
Original source

Brother, I also want to make a map, but I can’t put a gameobject

rektbyfaith
Administrator
0
07-22-2024, 07:16 PM
#17
Archived author: Npc • Posted: 2024-07-22T19:16:45.776000+00:00
Original source

Ctrl + C and Ctrl + V Does not work
rektbyfaith
07-22-2024, 07:16 PM #17

Archived author: Npc • Posted: 2024-07-22T19:16:45.776000+00:00
Original source

Ctrl + C and Ctrl + V Does not work

rektbyfaith
Administrator
0
07-22-2024, 07:18 PM
#18
Archived author: Rushor • Posted: 2024-07-22T19:18:09.835000+00:00
Original source

You know the code for static bool HandleNpcAddCommand:
https://github.com/TrinityCore/TrinityCo...c.cpp#L121

There er are adding new creatures with a guid. Is it possible to select the LOWEST free guid possible there instead of the highest(as it is atm)

That would save some time when adding new creatures
[Embed: TrinityCore/src/server/scripts/Commands/cs_npc.cpp at c22d1ce93aed7...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...cs_npc.cpp
rektbyfaith
07-22-2024, 07:18 PM #18

Archived author: Rushor • Posted: 2024-07-22T19:18:09.835000+00:00
Original source

You know the code for static bool HandleNpcAddCommand:
https://github.com/TrinityCore/TrinityCo...c.cpp#L121

There er are adding new creatures with a guid. Is it possible to select the LOWEST free guid possible there instead of the highest(as it is atm)

That would save some time when adding new creatures
[Embed: TrinityCore/src/server/scripts/Commands/cs_npc.cpp at c22d1ce93aed7...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...cs_npc.cpp

rektbyfaith
Administrator
0
07-22-2024, 07:28 PM
#19
Archived author: jackpoz • Posted: 2024-07-22T19:28:04.800000+00:00
Original source

then I would check in recastdemo
rektbyfaith
07-22-2024, 07:28 PM #19

Archived author: jackpoz • Posted: 2024-07-22T19:28:04.800000+00:00
Original source

then I would check in recastdemo

rektbyfaith
Administrator
0
07-22-2024, 07:31 PM
#20
Archived author: jackpoz • Posted: 2024-07-22T19:31:28.311000+00:00
Original source

and this looks like the known issue that some parts call IsInWater() (which uses maps and vmaps) and some others use mmaps
rektbyfaith
07-22-2024, 07:31 PM #20

Archived author: jackpoz • Posted: 2024-07-22T19:31:28.311000+00:00
Original source

and this looks like the known issue that some parts call IsInWater() (which uses maps and vmaps) and some others use mmaps

Pages (3): Previous 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)