[DiscordArchive] does it say which flags the poly has ?
[DiscordArchive] does it say which flags the poly has ?
Archived author: jackpoz • Posted: 2024-07-22T18:01:45.159000+00:00
Original source
as you have the dtPoly there, you can get use poly->getArea() or poly->getType() and output that ingame
Archived author: jackpoz • Posted: 2024-07-22T18:01:51.707000+00:00
Original source
I forgot which is which
Archived author: jackpoz • Posted: 2024-07-22T18:02:54.162000+00:00
Original source
https://github.com/TrinityCore/TrinityCo....h#L49-L69
[Embed: TrinityCore/src/common/Collision/Maps/MMapDefines.h at c22d1ce93aed...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...pDefines.h
Archived author: Deleted User • Posted: 2024-07-22T18:19:31.850000+00:00
Original source
I seem to just be getting nav area ground everywhere lol
Archived author: Deleted User • Posted: 2024-07-22T18:20:52.552000+00:00
Original source
I'll keep digging into this and report back
Archived author: Npc • Posted: 2024-07-22T19:15:46.917000+00:00
Original source
Brother, I also want to make a map, but I can’t put a gameobject
Archived author: Npc • Posted: 2024-07-22T19:16:45.776000+00:00
Original source
Ctrl + C and Ctrl + V Does not work
Archived author: Rushor • Posted: 2024-07-22T19:18:09.835000+00:00
Original source
You know the code for static bool HandleNpcAddCommand:
https://github.com/TrinityCore/TrinityCo...c.cpp#L121
There er are adding new creatures with a guid. Is it possible to select the LOWEST free guid possible there instead of the highest(as it is atm)
That would save some time when adding new creatures
[Embed: TrinityCore/src/server/scripts/Commands/cs_npc.cpp at c22d1ce93aed7...]
TrinityCore Open Source MMO Framework (master = 10.2.7.55664, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...cs_npc.cpp
Archived author: jackpoz • Posted: 2024-07-22T19:28:04.800000+00:00
Original source
then I would check in recastdemo
Archived author: jackpoz • Posted: 2024-07-22T19:31:28.311000+00:00
Original source
and this looks like the known issue that some parts call IsInWater() (which uses maps and vmaps) and some others use mmaps