Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Is it enough if I increase the taxi mask in the core?

[DiscordArchive] Is it enough if I increase the taxi mask in the core?

[DiscordArchive] Is it enough if I increase the taxi mask in the core?

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rektbyfaith
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07-19-2024, 04:40 PM
#21
Archived author: Snowcraft • Posted: 2024-07-19T16:40:26.812000+00:00
Original source

But in terms of dealing with hard limits, raising the mask is sufficent (so long as you ensure your DBCs match client and server side.)
rektbyfaith
07-19-2024, 04:40 PM #21

Archived author: Snowcraft • Posted: 2024-07-19T16:40:26.812000+00:00
Original source

But in terms of dealing with hard limits, raising the mask is sufficent (so long as you ensure your DBCs match client and server side.)

rektbyfaith
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07-19-2024, 04:44 PM
#22
Archived author: Krutok • Posted: 2024-07-19T16:44:52.664000+00:00
Original source

I always copy the DBCs that I have edited to the server and patch my mpq file, so the client and the server have the same DBC file.
rektbyfaith
07-19-2024, 04:44 PM #22

Archived author: Krutok • Posted: 2024-07-19T16:44:52.664000+00:00
Original source

I always copy the DBCs that I have edited to the server and patch my mpq file, so the client and the server have the same DBC file.

rektbyfaith
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07-19-2024, 04:46 PM
#23
Archived author: Krutok • Posted: 2024-07-19T16:46:13.855000+00:00
Original source

I only changed one file and it compiles the whole core again every time. I just don't understand it. I just did a make install and it should only compile that one file. Oo
rektbyfaith
07-19-2024, 04:46 PM #23

Archived author: Krutok • Posted: 2024-07-19T16:46:13.855000+00:00
Original source

I only changed one file and it compiles the whole core again every time. I just don't understand it. I just did a make install and it should only compile that one file. Oo

rektbyfaith
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07-19-2024, 04:46 PM
#24
Archived author: Tea • Posted: 2024-07-19T16:46:51.712000+00:00
Original source

you changed DBCEnums.h
rektbyfaith
07-19-2024, 04:46 PM #24

Archived author: Tea • Posted: 2024-07-19T16:46:51.712000+00:00
Original source

you changed DBCEnums.h

rektbyfaith
Administrator
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07-19-2024, 04:46 PM
#25
Archived author: Krutok • Posted: 2024-07-19T16:46:59.472000+00:00
Original source

one file
rektbyfaith
07-19-2024, 04:46 PM #25

Archived author: Krutok • Posted: 2024-07-19T16:46:59.472000+00:00
Original source

one file

rektbyfaith
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07-19-2024, 04:47 PM
#26
Archived author: Tea • Posted: 2024-07-19T16:47:03.312000+00:00
Original source

its included pretty much everywhere so everything is recompiled
rektbyfaith
07-19-2024, 04:47 PM #26

Archived author: Tea • Posted: 2024-07-19T16:47:03.312000+00:00
Original source

its included pretty much everywhere so everything is recompiled

rektbyfaith
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07-19-2024, 04:47 PM
#27
Archived author: Snowcraft • Posted: 2024-07-19T16:47:54.965000+00:00
Original source

Yeah, editing shared define files will cause a long recompile.
rektbyfaith
07-19-2024, 04:47 PM #27

Archived author: Snowcraft • Posted: 2024-07-19T16:47:54.965000+00:00
Original source

Yeah, editing shared define files will cause a long recompile.

rektbyfaith
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07-19-2024, 04:48 PM
#28
Archived author: Snowcraft • Posted: 2024-07-19T16:48:06.921000+00:00
Original source

Unlike editing, say, a single script file for a single dungeon.
rektbyfaith
07-19-2024, 04:48 PM #28

Archived author: Snowcraft • Posted: 2024-07-19T16:48:06.921000+00:00
Original source

Unlike editing, say, a single script file for a single dungeon.

rektbyfaith
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07-19-2024, 04:48 PM
#29
Archived author: Krutok • Posted: 2024-07-19T16:48:14.786000+00:00
Original source

what does a "src/server/scripts/CMakeFiles/scripts.dir/EasternKingdoms/ZulAman/zulaman.cpp.o" have to do with my flight points ^^
rektbyfaith
07-19-2024, 04:48 PM #29

Archived author: Krutok • Posted: 2024-07-19T16:48:14.786000+00:00
Original source

what does a "src/server/scripts/CMakeFiles/scripts.dir/EasternKingdoms/ZulAman/zulaman.cpp.o" have to do with my flight points ^^

rektbyfaith
Administrator
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07-19-2024, 04:48 PM
#30
Archived author: Tea • Posted: 2024-07-19T16:48:57.215000+00:00
Original source

it includes Player.h which includes DBCEnums.h
rektbyfaith
07-19-2024, 04:48 PM #30

Archived author: Tea • Posted: 2024-07-19T16:48:57.215000+00:00
Original source

it includes Player.h which includes DBCEnums.h

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