[DiscordArchive] is it just `creature.spawntimesecs` now?
[DiscordArchive] is it just `creature.spawntimesecs` now?
Archived author: Sarjuuk • Posted: 2024-07-10T15:10:29.182000+00:00
Original source
is it just `creature.spawntimesecs` now?
Archived author: r00ty • Posted: 2024-07-10T15:12:00.169000+00:00
Original source
No, the corpse despawn time is used to time how long before the corpse despawns. But the connection between that and respawn time no longer exists. The respawn timer starts as soon as the creature dies. That's because the same object isn't reused any more.
Archived author: r00ty • Posted: 2024-07-10T15:13:52.933000+00:00
Original source
What I am not sure about though is if someone added a system to add the corpse time to the respawn time internally. I don't think I recall that happening though.
Archived author: Sarjuuk • Posted: 2024-07-10T15:16:29.033000+00:00
Original source
I hope not. Having the respawn time being a total of two config values was pretty janky.
Archived author: Sarjuuk • Posted: 2024-07-10T15:25:15.977000+00:00
Original source
my grep-foo seems weak. I only found this reference. https://github.com/TrinityCore/TrinityCo...db539cee35
[Embed: Misc/Config: set decay timer for unlooted normal creatures to 5 min...]
Now that respawns do not care about the previous corpse's state, there's no reason to force a very frustrating faster despawn.
https://github.com/TrinityCore/TrinityCo...db539cee35
Archived author: jackpoz • Posted: 2024-07-10T15:29:47.085000+00:00
Original source
the last guy dealing with respawn times was Treeston I think