[DiscordArchive] Hello, is it a bug that when i talk to an npc after i set a waypoint, for the NPC not to continue on
[DiscordArchive] Hello, is it a bug that when i talk to an npc after i set a waypoint, for the NPC not to continue on
Archived author: M'Dic • Posted: 2024-03-19T12:03:08.235000+00:00
Original source
Ah that makes sense
Archived author: Tea • Posted: 2024-03-19T12:03:10.606000+00:00
Original source
if you want to disable it for your custom creature, do it in db
Archived author: stefan • Posted: 2024-03-19T12:03:55.068000+00:00
Original source
thanks very much
Archived author: stefan • Posted: 2024-03-19T12:05:22.690000+00:00
Original source
and just one more question, how can i edit how much time an npc spends on a waypoint without manually editing it in DB?
Archived author: M'Dic • Posted: 2024-03-19T12:06:29.034000+00:00
Original source
Oof... it would be in one of the collumns in the waypoint tables. I cant remember which right now
Archived author: M'Dic • Posted: 2024-03-19T12:06:41.230000+00:00
Original source
But it would be like pause or something simular in name
Archived author: stefan • Posted: 2024-03-19T12:07:00.135000+00:00
Original source
oh, so i do need to manually change it in DB
Archived author: M'Dic • Posted: 2024-03-19T12:07:23.817000+00:00
Original source
To the best of my knowledge yes unless u are doing it in c++
Archived author: M'Dic • Posted: 2024-03-19T12:07:57.045000+00:00
Original source
But we dont really do waypoints in the src itself unless it is a extremely unique occurance.
, only on DB. Thanks
Archived author: stefan • Posted: 2024-03-19T12:08:33.272000+00:00
Original source
working on c++ only when nessecary
, only on DB. Thanks