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[DiscordArchive] yo mean so?

[DiscordArchive] yo mean so?

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rektbyfaith
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03-08-2024, 11:17 PM
#41
Archived author: stoneharry • Posted: 2024-03-08T23:17:58.094000+00:00
Original source

i.e: $$$
rektbyfaith
03-08-2024, 11:17 PM #41

Archived author: stoneharry • Posted: 2024-03-08T23:17:58.094000+00:00
Original source

i.e: $$$

rektbyfaith
Administrator
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03-08-2024, 11:19 PM
#42
Archived author: Krutok • Posted: 2024-03-08T23:19:17.614000+00:00
Original source

But that's not the point of open source.
rektbyfaith
03-08-2024, 11:19 PM #42

Archived author: Krutok • Posted: 2024-03-08T23:19:17.614000+00:00
Original source

But that's not the point of open source.

rektbyfaith
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03-08-2024, 11:19 PM
#43
Archived author: stoneharry • Posted: 2024-03-08T23:19:53.094000+00:00
Original source

Tell that to all the big private servers
rektbyfaith
03-08-2024, 11:19 PM #43

Archived author: stoneharry • Posted: 2024-03-08T23:19:53.094000+00:00
Original source

Tell that to all the big private servers

rektbyfaith
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03-08-2024, 11:20 PM
#44
Archived author: Tea • Posted: 2024-03-08T23:20:07.599000+00:00
Original source

and then you get a case where supporting it is theoretically possible but would require a massive rewrite
rektbyfaith
03-08-2024, 11:20 PM #44

Archived author: Tea • Posted: 2024-03-08T23:20:07.599000+00:00
Original source

and then you get a case where supporting it is theoretically possible but would require a massive rewrite

rektbyfaith
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03-08-2024, 11:22 PM
#45
Archived author: jackpoz • Posted: 2024-03-08T23:22:36.274000+00:00
Original source

that's what happened with retrying spells
rektbyfaith
03-08-2024, 11:22 PM #45

Archived author: jackpoz • Posted: 2024-03-08T23:22:36.274000+00:00
Original source

that's what happened with retrying spells

rektbyfaith
Administrator
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03-08-2024, 11:22 PM
#46
Archived author: jackpoz • Posted: 2024-03-08T23:22:51.541000+00:00
Original source

but then the implementation ended up being better than the C++ scripts one actually
rektbyfaith
03-08-2024, 11:22 PM #46

Archived author: jackpoz • Posted: 2024-03-08T23:22:51.541000+00:00
Original source

but then the implementation ended up being better than the C++ scripts one actually

rektbyfaith
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03-08-2024, 11:22 PM
#47
Archived author: Foe • Posted: 2024-03-08T23:22:57.819000+00:00
Original source

I'm personally not a massive fan of database driven scripting, but it has its place
rektbyfaith
03-08-2024, 11:22 PM #47

Archived author: Foe • Posted: 2024-03-08T23:22:57.819000+00:00
Original source

I'm personally not a massive fan of database driven scripting, but it has its place

rektbyfaith
Administrator
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03-08-2024, 11:23 PM
#48
Archived author: jackpoz • Posted: 2024-03-08T23:23:05.247000+00:00
Original source

SAI scripts will retry spells asap if failed, C++ scripts will not
rektbyfaith
03-08-2024, 11:23 PM #48

Archived author: jackpoz • Posted: 2024-03-08T23:23:05.247000+00:00
Original source

SAI scripts will retry spells asap if failed, C++ scripts will not

rektbyfaith
Administrator
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03-08-2024, 11:23 PM
#49
Archived author: jackpoz • Posted: 2024-03-08T23:23:24.797000+00:00
Original source

it's a game designer thing, not a developer thing
rektbyfaith
03-08-2024, 11:23 PM #49

Archived author: jackpoz • Posted: 2024-03-08T23:23:24.797000+00:00
Original source

it's a game designer thing, not a developer thing

rektbyfaith
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03-08-2024, 11:23 PM
#50
Archived author: jackpoz • Posted: 2024-03-08T23:23:34.948000+00:00
Original source

you give game designers a UI tool to script the game
rektbyfaith
03-08-2024, 11:23 PM #50

Archived author: jackpoz • Posted: 2024-03-08T23:23:34.948000+00:00
Original source

you give game designers a UI tool to script the game

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