[DiscordArchive] yo mean so?
[DiscordArchive] yo mean so?
Archived author: stoneharry • Posted: 2024-03-08T23:17:58.094000+00:00
Original source
i.e: $$$
Archived author: Krutok • Posted: 2024-03-08T23:19:17.614000+00:00
Original source
But that's not the point of open source.
Archived author: stoneharry • Posted: 2024-03-08T23:19:53.094000+00:00
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Tell that to all the big private servers
Archived author: Tea • Posted: 2024-03-08T23:20:07.599000+00:00
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and then you get a case where supporting it is theoretically possible but would require a massive rewrite
Archived author: jackpoz • Posted: 2024-03-08T23:22:36.274000+00:00
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that's what happened with retrying spells
Archived author: jackpoz • Posted: 2024-03-08T23:22:51.541000+00:00
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but then the implementation ended up being better than the C++ scripts one actually
Archived author: Foe • Posted: 2024-03-08T23:22:57.819000+00:00
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I'm personally not a massive fan of database driven scripting, but it has its place
Archived author: jackpoz • Posted: 2024-03-08T23:23:05.247000+00:00
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SAI scripts will retry spells asap if failed, C++ scripts will not
Archived author: jackpoz • Posted: 2024-03-08T23:23:24.797000+00:00
Original source
it's a game designer thing, not a developer thing
Archived author: jackpoz • Posted: 2024-03-08T23:23:34.948000+00:00
Original source
you give game designers a UI tool to script the game