[DiscordArchive] where is the speed of player ghosts stored?
[DiscordArchive] where is the speed of player ghosts stored?
Archived author: VSLAV • Posted: 2024-03-07T19:17:54.180000+00:00
Original source
where is the speed of player ghosts stored?
Archived author: Srzm • Posted: 2024-03-07T19:18:01.490000+00:00
Original source
https://trinitycore.atlassian.net/wiki/s...rt+scripts
Have you tried searching here?
Archived author: stefan • Posted: 2024-03-07T19:18:37.558000+00:00
Original source
Yeah, trying to find an Event_type right now that calculates distance from spawn point of creature
Archived author: stefan • Posted: 2024-03-07T19:18:45.059000+00:00
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but can't seem to find such event_type
Archived author: Srzm • Posted: 2024-03-07T19:19:03.077000+00:00
Original source
Isn't that in the spell aura "Ghost" itself stored?
Archived author: VSLAV • Posted: 2024-03-07T19:20:37.977000+00:00
Original source
like a buff? yeah prolly
Archived author: VSLAV • Posted: 2024-03-07T19:20:42.338000+00:00
Original source
will check
Archived author: VSLAV • Posted: 2024-03-07T19:20:52.987000+00:00
Original source
i want to make nelf whisp faster
Archived author: Srzm • Posted: 2024-03-07T19:22:49.798000+00:00
Original source
<@81344332384174080> did something like this. He calculated distance between players and NPCs so that NPCs start following you when they come in a certain range.
Maybe he can help?
*(Sorry for the ping, Goatrek, maybe you can help? )*
Archived author: stefan • Posted: 2024-03-07T19:24:15.070000+00:00
Original source
actually im trying to make it so when the player goes over a certain distance (Lets say 100 yards) of the home position of the creature, it starts to evade and goes back to home position