Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Doesn't ```MMapManager::GetNavMeshQuery``` needs a lock when inserting into ```mmap->navMeshQueries`

[DiscordArchive] Doesn't ```MMapManager::GetNavMeshQuery``` needs a lock when inserting into ```mmap->navMeshQueries`

[DiscordArchive] Doesn't ```MMapManager::GetNavMeshQuery``` needs a lock when inserting into ```mmap->navMeshQueries`

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rektbyfaith
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01-17-2024, 08:25 PM
#1
Archived author: robinsch • Posted: 2024-01-17T20:25:29.544000+00:00
Original source

Doesn't ```MMapManager::GetNavMeshQuery``` needs a lock when inserting into ```mmap->navMeshQueries```?
rektbyfaith
01-17-2024, 08:25 PM #1

Archived author: robinsch • Posted: 2024-01-17T20:25:29.544000+00:00
Original source

Doesn't ```MMapManager::GetNavMeshQuery``` needs a lock when inserting into ```mmap->navMeshQueries```?

rektbyfaith
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01-17-2024, 08:32 PM
#2
Archived author: Tea • Posted: 2024-01-17T20:32:16.219000+00:00
Original source

no, its only ever called in single threaded context
rektbyfaith
01-17-2024, 08:32 PM #2

Archived author: Tea • Posted: 2024-01-17T20:32:16.219000+00:00
Original source

no, its only ever called in single threaded context

rektbyfaith
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01-17-2024, 08:32 PM
#3
Archived author: robinsch • Posted: 2024-01-17T20:32:31.205000+00:00
Original source

Are you sure? e.g. pathfinding
rektbyfaith
01-17-2024, 08:32 PM #3

Archived author: robinsch • Posted: 2024-01-17T20:32:31.205000+00:00
Original source

Are you sure? e.g. pathfinding

rektbyfaith
Administrator
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01-17-2024, 08:32 PM
#4
Archived author: robinsch • Posted: 2024-01-17T20:32:45.007000+00:00
Original source

from multiple instances
rektbyfaith
01-17-2024, 08:32 PM #4

Archived author: robinsch • Posted: 2024-01-17T20:32:45.007000+00:00
Original source

from multiple instances

rektbyfaith
Administrator
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01-17-2024, 08:33 PM
#5
Archived author: Tea • Posted: 2024-01-17T20:33:44.603000+00:00
Original source

ok no i take it back
rektbyfaith
01-17-2024, 08:33 PM #5

Archived author: Tea • Posted: 2024-01-17T20:33:44.603000+00:00
Original source

ok no i take it back

rektbyfaith
Administrator
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01-17-2024, 08:34 PM
#6
Archived author: Tea • Posted: 2024-01-17T20:34:02.736000+00:00
Original source

its still safe, its protected by i_gridLock or whatever its called in Map class
rektbyfaith
01-17-2024, 08:34 PM #6

Archived author: Tea • Posted: 2024-01-17T20:34:02.736000+00:00
Original source

its still safe, its protected by i_gridLock or whatever its called in Map class

rektbyfaith
Administrator
0
01-17-2024, 08:34 PM
#7
Archived author: Tea • Posted: 2024-01-17T20:34:52.779000+00:00
Original source

Map::_gridLock
rektbyfaith
01-17-2024, 08:34 PM #7

Archived author: Tea • Posted: 2024-01-17T20:34:52.779000+00:00
Original source

Map::_gridLock

rektbyfaith
Administrator
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01-17-2024, 08:35 PM
#8
Archived author: robinsch • Posted: 2024-01-17T20:35:08.121000+00:00
Original source

How is that protected? PathGenerator can call it from multiple instances
rektbyfaith
01-17-2024, 08:35 PM #8

Archived author: robinsch • Posted: 2024-01-17T20:35:08.121000+00:00
Original source

How is that protected? PathGenerator can call it from multiple instances

rektbyfaith
Administrator
0
01-17-2024, 08:35 PM
#9
Archived author: robinsch • Posted: 2024-01-17T20:35:17.245000+00:00
Original source

just creatures moving in them
rektbyfaith
01-17-2024, 08:35 PM #9

Archived author: robinsch • Posted: 2024-01-17T20:35:17.245000+00:00
Original source

just creatures moving in them

rektbyfaith
Administrator
0
01-17-2024, 08:35 PM
#10
Archived author: Tea • Posted: 2024-01-17T20:35:23.143000+00:00
Original source

pathgenerator cannot insert to navMeshQueries
rektbyfaith
01-17-2024, 08:35 PM #10

Archived author: Tea • Posted: 2024-01-17T20:35:23.143000+00:00
Original source

pathgenerator cannot insert to navMeshQueries

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