[DiscordArchive] I would like to inquire about a quest I created where the queststarter is 1, the questender is 2, an
[DiscordArchive] I would like to inquire about a quest I created where the queststarter is 1, the questender is 2, an
Archived author: Aellythia • Posted: 2023-09-17T09:52:17.217000+00:00
Original source
I would like to inquire about a quest I created where the queststarter is 1, the questender is 2, and the quest is completed by selecting a gossip_menu_option through a smartscript at the questender. However, in the gossip window, I see the name of the quest between the npc text and gossip_menu_option with a gold question mark (as if the player had already completed the task), and if I click on it, I see that I can’t turn it in yet. If I go back to the npc text with back, click on the gossip_menu_option, then I can’t click on the quest again until I close the window. What solution would you recommend so that I don’t even see the quest as an option until I clicked on the gossip_menu_option, so this bug doesn’t occur?
Archived author: Aellythia • Posted: 2023-09-17T09:55:50.082000+00:00
Original source
Of course, I don’t want to move the questender to another NPC.
![[Image: image.png?ex=690c7475&is=690b22f5&hm=79f...eb2aaae25&]](https://cdn.discordapp.com/attachments/376457042392514560/1152909837773066330/image.png?ex=690c7475&is=690b22f5&hm=79fa968f32c0226e9d0e9dea93e0731ff6fa16df07ba4566ad5a4b7eb2aaae25&)
Archived author: Srzm • Posted: 2023-09-17T10:12:05.444000+00:00
Original source
So, I looked at the item templates of the shield and the pants and it looks like the "bonus armor" I was talking about is stored in the column "ArmorDamageModifier".
Tried another modification like that. I modified "Forest Leather Bracers" (ID: 3202 with 37 Armor) and changed the column "ArmorDamageModifier" to 10.
The result ingame is shown in the picture below. So, seems to be it, I guess.
Searching for that on this discord resulted in this post: https://discord.com/channels/37607328642...8032429139
And @ funjoker answered the question like this:
ArmorDamageModifier ist bonus armor
is*
it used to be added after armor calcuation
so end product would be TotalArmor = armor + ArmorDamageModifier
armor = calculated out of base data and aura etc blablabla
That's just a bit of research from me, maybe it helps.
*Little edit:* Sadly, the column "ArmorDamageModifier" has no description in the wiki.
*Edit 2:* Adding "green armor value", "armor green" keywords to my message here so it might be easier to find. Maybe it helps someone in the future.
![[Image: image.png?ex=690c7475&is=690b22f5&hm=79f...eb2aaae25&]](https://cdn.discordapp.com/attachments/376457042392514560/1152909837773066330/image.png?ex=690c7475&is=690b22f5&hm=79fa968f32c0226e9d0e9dea93e0731ff6fa16df07ba4566ad5a4b7eb2aaae25&)
Archived author: Snowcraft • Posted: 2023-09-17T10:26:27.816000+00:00
Original source
Helpful! Thanks.