[Archive] [WIP] My shot at Frostmourne
[Archive] [WIP] My shot at Frostmourne
Quote: Looks nice indeed, but I think it would look much better if it had a glow on it.
Archived author: Motp • Posted: 2025-11-04T12:02:51.894252
Original source
Quote: Looks nice indeed, but I think it would look much better if it had a glow on it.
Quote: Would love to get the M2/BLP files for what you have so far, looks pretty good.
Good luck with the glow effect, that could make this look a lot better.
Archived author: Caunstantine • Posted: 2025-11-04T12:02:51.894252
Original source
Quote: Would love to get the M2/BLP files for what you have so far, looks pretty good.
Good luck with the glow effect, that could make this look a lot better.
Quote: Originally Posted by schlumpf
Yay, of course hex editing .. And on the particles: Just the same but with swapping particles.. they have an other sturcture and ar on an other place. Or just use Cryects particle apps.
I've downloaded Cryects tools now. So if I understand correctly, I need to extract the particles from another wep, then "inject" it on the Frostmourne.m2? And I can't really create new particles on the .m2 using this method?
Oh and a question to clear something else up: are particles the attachment points for enchants or are they like the lightning that shoots out of Thunderfury?
Archived author: Grymskvll • Posted: 2025-11-04T12:02:51.894252
Original source
Quote: Originally Posted by schlumpf
Yay, of course hex editing .. And on the particles: Just the same but with swapping particles.. they have an other sturcture and ar on an other place. Or just use Cryects particle apps.
I've downloaded Cryects tools now. So if I understand correctly, I need to extract the particles from another wep, then "inject" it on the Frostmourne.m2? And I can't really create new particles on the .m2 using this method?
Oh and a question to clear something else up: are particles the attachment points for enchants or are they like the lightning that shoots out of Thunderfury?
Quote: nope.
particles are these fire effects etc. these effects that are in models all the time. not when enchanted. like .. in those campfires. these things are particles you are able to add with pinjector / pextractor in his toolpack.
the attachment points are the things where spells are attached to. so .. enchants on weapons, castin animations on creatures, weapons on players etc.
on creating real new particles ... well .. i dont know if his m2modder has a "add new particle" option. but it is able to change some parameters of particles.
on how particles are defined: http://www.madx.dk/wowdev/wiki/index...ticle_emitters
Archived author: schlumpf • Posted: 2025-11-04T12:02:51.894252
Original source
Quote: nope.
particles are these fire effects etc. these effects that are in models all the time. not when enchanted. like .. in those campfires. these things are particles you are able to add with pinjector / pextractor in his toolpack.
the attachment points are the things where spells are attached to. so .. enchants on weapons, castin animations on creatures, weapons on players etc.
on creating real new particles ... well .. i dont know if his m2modder has a "add new particle" option. but it is able to change some parameters of particles.
on how particles are defined: http://www.madx.dk/wowdev/wiki/index...ticle_emitters
Quote:I've experimented with Cryects Tools and managed to extract a particle from a model but I can't figure out how to add the particle to another .m2
Any idea on how that works, oh all-knowing Schlumpf?
Archived author: Grymskvll • Posted: 2025-11-04T12:02:51.894252
Original source
Quote:I've experimented with Cryects Tools and managed to extract a particle from a model but I can't figure out how to add the particle to another .m2
Any idea on how that works, oh all-knowing Schlumpf?