[DiscordArchive] wdym, hotswapping?
[DiscordArchive] wdym, hotswapping?
Archived author: Tea • Posted: 2023-07-31T16:05:24.533000+00:00
Original source
my mistake
Archived author: Tea • Posted: 2023-07-31T16:05:35.814000+00:00
Original source
i thought you were modifying EffectJump code
Archived author: Tea • Posted: 2023-07-31T16:05:57.002000+00:00
Original source
EffectPullTowards code is NOT verified and guaranteed to be correct
Archived author: warcamps.ru • Posted: 2023-07-31T16:07:04.586000+00:00
Original source
It's just that before this behavior worked exactly the opposite, instead of attracting, it repelled
Archived author: warcamps.ru • Posted: 2023-07-31T16:14:48.866000+00:00
Original source
https://github.com/TrinityCore/TrinityCore/pull/24251
*It is not entirely clear what was being fixed, you need to understand what to test.*
**Info provided from xvwyh in #24178 comments:**
https://github.com/TrinityCore/TrinityCore/pull/24178
Archived author: warcamps.ru • Posted: 2023-07-31T16:19:12.805000+00:00
Original source
Tests performed: (Does it build, tested in-game, etc.)
tested with https://woehead.way-of-elendil.fr/?npc=15975 and his Spider Web
```
.go creature id 15975
```
Tested spiders now attract, as intended?
https://www.dropbox.com/scl/fi/s8mvtwjey...6o9tg&dl=0
[Embed: 2023-07-31 16-17-31.mkv]
Shared with Dropbox
https://www.dropbox.com/scl/fi/s8mvtwjey...6o9tg&dl=0
Archived author: Tea • Posted: 2023-07-31T16:22:37.243000+00:00
Original source
yes, these spiders in naxx are supposed to do that
Archived author: warcamps.ru • Posted: 2023-07-31T16:23:19.395000+00:00
Original source
As the function name suggests, it works as intended :
`EffectPullTowards`
Archived author: jackpoz • Posted: 2023-07-31T16:32:17.238000+00:00
Original source
float speedXY = unitTarget->GetExactDist(pos);
Archived author: jackpoz • Posted: 2023-07-31T16:32:25.548000+00:00
Original source
you get the distance before though