[DiscordArchive] I just don't see how UDP vs TCP could improve the responsiveness of arenas in WoW for example. Which
[DiscordArchive] I just don't see how UDP vs TCP could improve the responsiveness of arenas in WoW for example. Which
Archived author: HelloKitty • Posted: 2023-06-26T09:42:52.324000+00:00
Original source
I just checked master branch and I have to say no, still pretty much the same
Archived author: <o> • Posted: 2023-06-26T09:44:09.670000+00:00
Original source
it's good enough for what it's meant to be (3.3.5 that is), just a little sad how little thought is spent to improve things in general
Archived author: Fabian • Posted: 2023-06-26T09:44:24.894000+00:00
Original source
overall it's worse than 15 years ago i believe
Archived author: HelloKitty • Posted: 2023-06-26T09:51:47.744000+00:00
Original source
It's good enough of course, everything in WoW is good enough. It's made $14 billion dollars so can't say it's not good enough for suuuure. But when such obviously bad design for some packets exist and remain forever it just seems so dumb . For example, simply changing the group loot rarity threshold in a 40man raid will cause this chunky packet to be created 40 times (oddly need a unique version per player) and these 40 packets will contain a combined total of 1,521 player name strings (which the client has like a 99.9999% of already knowing) for seemingly no reason, I mean... we know the guid of the player? It's like sometimes Blizzard designs packets intending you to namequery and sometimes not. Seems very pointless, I just discard these strings in the client I wrote lol.