[DiscordArchive] Wait, was it really that simple?
[DiscordArchive] Wait, was it really that simple?
Archived author: Snowcraft • Posted: 2022-11-15T11:06:13.781000+00:00
Original source
Since I used Eluna and a LUA script to do that, over actually coding it.
Archived author: Killerwife • Posted: 2022-11-15T11:06:16.926000+00:00
Original source
This is why I separated GO type 11 from the GO class, the whole paradigm with all being handled in same class with all specialties is a problem
Archived author: Killerwife • Posted: 2022-11-15T11:06:56.141000+00:00
Original source
To this day we dont have an in-place ForcedDespawn
Archived author: Tea • Posted: 2022-11-15T11:07:05.514000+00:00
Original source
i did something similar with type 11
Archived author: Tea • Posted: 2022-11-15T11:07:06.071000+00:00
Original source
https://github.com/TrinityCore/TrinityCo....h#L46-L66
Archived author: Killerwife • Posted: 2022-11-15T11:07:08.341000+00:00
Original source
only one deferred till next tick cos of how shit the codebase is
Archived author: Killerwife • Posted: 2022-11-15T11:07:32.297000+00:00
Original source
I mean you prolly saw my implementation of GenericTransport
Archived author: Killerwife • Posted: 2022-11-15T11:08:15.725000+00:00
Original source
I remember seeing the lerp for type 11 in TC codebase in 2019 and thinking to myself, this needs to leave GameObject.cpp
Archived author: Killerwife • Posted: 2022-11-15T11:08:19.844000+00:00
Original source
thank god i separated it
Archived author: Killerwife • Posted: 2022-11-15T11:09:44.873000+00:00
Original source
And GO type 30 (aura generator) I solely implemented in Scripts so that its not an even bigger mess (there is only 5 of them in all of wow that i know of)