[DiscordArchive] I've noticed that after pickpocketing and unlocking a ton of battered lockboxes, most of them just..
[DiscordArchive] I've noticed that after pickpocketing and unlocking a ton of battered lockboxes, most of them just..
Archived author: Snowcraft • Posted: 2022-08-22T17:28:39.717000+00:00
Original source
It's an item, but basically, it's supposed to always drop *something* from that long list.
Archived author: Snowcraft • Posted: 2022-08-22T17:28:56.103000+00:00
Original source
It seems instead it's treating them all as separate.
Archived author: Snowcraft • Posted: 2022-08-22T17:29:21.093000+00:00
Original source
So, theoretically, though astronomically unlikely, it would be possible for everything in that list to drop from a single box.
Archived author: Snowcraft • Posted: 2022-08-22T17:30:47.341000+00:00
Original source
What I want to know is... am I missing an update, or is this something that still needs fixing on the latest DB.
Archived author: Whomadeit • Posted: 2022-08-22T17:33:44.344000+00:00
Original source
each item has its own drop % so nothing that needs fixed its just how it works
Archived author: Whomadeit • Posted: 2022-08-22T17:33:55.021000+00:00
Original source
will be times you might get nothing
Archived author: Whomadeit • Posted: 2022-08-22T17:34:00.322000+00:00
Original source
thats chance
Archived author: Snowcraft • Posted: 2022-08-22T17:36:05.889000+00:00
Original source
That's not always how it works though.
Archived author: Snowcraft • Posted: 2022-08-22T17:36:35.860000+00:00
Original source
https://trinitycore.atlassian.net/wiki/s...t+template
Archived author: Snowcraft • Posted: 2022-08-22T17:36:54.468000+00:00
Original source
It's possible to set a thing to have a 100% drop chance, which then rolls an item to drop internally.