[DiscordArchive] Are the boat/zeppelin transports all handled solely by DBCs, or is there also core and map side stuf
[DiscordArchive] Are the boat/zeppelin transports all handled solely by DBCs, or is there also core and map side stuf
Archived author: <o> • Posted: 2022-04-28T18:16:00.488000+00:00
Original source
the paths have the exact same format as normal taxi paths, but if you want to draw your own paths there's just a lot of trial and error
Archived author: Snowcraft • Posted: 2022-04-28T18:19:27.695000+00:00
Original source
*Nods.*
Archived author: Snowcraft • Posted: 2022-04-28T18:19:42.922000+00:00
Original source
I've set up a few taxi paths already for custom stuff, so I should be able to handle that part.
Archived author: Snowcraft • Posted: 2022-04-28T18:19:51.802000+00:00
Original source
I just leave the height at 0 for boats, right?
Archived author: Snowcraft • Posted: 2022-04-28T18:35:56.166000+00:00
Original source
I'm guessing 'entry' in the transport SQL DB is the actual model of the transport?
Archived author: Snowcraft • Posted: 2022-04-28T18:49:29.885000+00:00
Original source
Btw, if I also want to disable some ships, as well as add new ones, how would I go about that?
Archived author: Snowcraft • Posted: 2022-04-28T18:50:37.576000+00:00
Original source
I'm seeking to replace the Stormwind/Valiance Keep boat, and also disable the Undercity/Vengeance Landing zeppelin.
Archived author: <o> • Posted: 2022-04-28T18:51:39.427000+00:00
Original source
should be able to disable it by just removing the entry in `transports`
Archived author: <o> • Posted: 2022-04-28T18:52:21.515000+00:00
Original source
if that somehow isn't enough also remove the gameobject in `gameobject_template` but that shouldn't be necessary
Archived author: Snowcraft • Posted: 2022-04-28T18:52:40.850000+00:00
Original source
Okay.