Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Are the boat/zeppelin transports all handled solely by DBCs, or is there also core and map side stuf

[DiscordArchive] Are the boat/zeppelin transports all handled solely by DBCs, or is there also core and map side stuf

[DiscordArchive] Are the boat/zeppelin transports all handled solely by DBCs, or is there also core and map side stuf

Pages (3): Previous 1 2 3 Next
rektbyfaith
Administrator
0
04-28-2022, 06:16 PM
#11
Archived author: <o> • Posted: 2022-04-28T18:16:00.488000+00:00
Original source

the paths have the exact same format as normal taxi paths, but if you want to draw your own paths there's just a lot of trial and error
rektbyfaith
04-28-2022, 06:16 PM #11

Archived author: <o> • Posted: 2022-04-28T18:16:00.488000+00:00
Original source

the paths have the exact same format as normal taxi paths, but if you want to draw your own paths there's just a lot of trial and error

rektbyfaith
Administrator
0
04-28-2022, 06:19 PM
#12
Archived author: Snowcraft • Posted: 2022-04-28T18:19:27.695000+00:00
Original source

*Nods.*
rektbyfaith
04-28-2022, 06:19 PM #12

Archived author: Snowcraft • Posted: 2022-04-28T18:19:27.695000+00:00
Original source

*Nods.*

rektbyfaith
Administrator
0
04-28-2022, 06:19 PM
#13
Archived author: Snowcraft • Posted: 2022-04-28T18:19:42.922000+00:00
Original source

I've set up a few taxi paths already for custom stuff, so I should be able to handle that part.
rektbyfaith
04-28-2022, 06:19 PM #13

Archived author: Snowcraft • Posted: 2022-04-28T18:19:42.922000+00:00
Original source

I've set up a few taxi paths already for custom stuff, so I should be able to handle that part.

rektbyfaith
Administrator
0
04-28-2022, 06:19 PM
#14
Archived author: Snowcraft • Posted: 2022-04-28T18:19:51.802000+00:00
Original source

I just leave the height at 0 for boats, right?
rektbyfaith
04-28-2022, 06:19 PM #14

Archived author: Snowcraft • Posted: 2022-04-28T18:19:51.802000+00:00
Original source

I just leave the height at 0 for boats, right?

rektbyfaith
Administrator
0
04-28-2022, 06:35 PM
#15
Archived author: Snowcraft • Posted: 2022-04-28T18:35:56.166000+00:00
Original source

I'm guessing 'entry' in the transport SQL DB is the actual model of the transport?
rektbyfaith
04-28-2022, 06:35 PM #15

Archived author: Snowcraft • Posted: 2022-04-28T18:35:56.166000+00:00
Original source

I'm guessing 'entry' in the transport SQL DB is the actual model of the transport?

rektbyfaith
Administrator
0
04-28-2022, 06:49 PM
#16
Archived author: Snowcraft • Posted: 2022-04-28T18:49:29.885000+00:00
Original source

Btw, if I also want to disable some ships, as well as add new ones, how would I go about that?
rektbyfaith
04-28-2022, 06:49 PM #16

Archived author: Snowcraft • Posted: 2022-04-28T18:49:29.885000+00:00
Original source

Btw, if I also want to disable some ships, as well as add new ones, how would I go about that?

rektbyfaith
Administrator
0
04-28-2022, 06:50 PM
#17
Archived author: Snowcraft • Posted: 2022-04-28T18:50:37.576000+00:00
Original source

I'm seeking to replace the Stormwind/Valiance Keep boat, and also disable the Undercity/Vengeance Landing zeppelin.
rektbyfaith
04-28-2022, 06:50 PM #17

Archived author: Snowcraft • Posted: 2022-04-28T18:50:37.576000+00:00
Original source

I'm seeking to replace the Stormwind/Valiance Keep boat, and also disable the Undercity/Vengeance Landing zeppelin.

rektbyfaith
Administrator
0
04-28-2022, 06:51 PM
#18
Archived author: <o> • Posted: 2022-04-28T18:51:39.427000+00:00
Original source

should be able to disable it by just removing the entry in `transports`
rektbyfaith
04-28-2022, 06:51 PM #18

Archived author: <o> • Posted: 2022-04-28T18:51:39.427000+00:00
Original source

should be able to disable it by just removing the entry in `transports`

rektbyfaith
Administrator
0
04-28-2022, 06:52 PM
#19
Archived author: <o> • Posted: 2022-04-28T18:52:21.515000+00:00
Original source

if that somehow isn't enough also remove the gameobject in `gameobject_template` but that shouldn't be necessary
rektbyfaith
04-28-2022, 06:52 PM #19

Archived author: <o> • Posted: 2022-04-28T18:52:21.515000+00:00
Original source

if that somehow isn't enough also remove the gameobject in `gameobject_template` but that shouldn't be necessary

rektbyfaith
Administrator
0
04-28-2022, 06:52 PM
#20
Archived author: Snowcraft • Posted: 2022-04-28T18:52:40.850000+00:00
Original source

Okay.
rektbyfaith
04-28-2022, 06:52 PM #20

Archived author: Snowcraft • Posted: 2022-04-28T18:52:40.850000+00:00
Original source

Okay.

Pages (3): Previous 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)