[DiscordArchive] Actually, looking at Skhowl's loot table now, I see the two items, both correctly grouped, but where
[DiscordArchive] Actually, looking at Skhowl's loot table now, I see the two items, both correctly grouped, but where
Archived author: Snowcraft • Posted: 2022-01-01T14:03:22.747000+00:00
Original source
I'm not making new items bespoke for the to drop.
Archived author: Snowcraft • Posted: 2022-01-01T14:10:47.454000+00:00
Original source
What is currently used for when mobs randomly drop high quality loot? Could it be duplicated with a 100% to drop something from it for rare mobs of similar level?
Archived author: jackpoz • Posted: 2022-01-01T14:22:14.932000+00:00
Original source
Re-generating mmaps with mmaps_generator is required if you want to get the fixes provided by https://github.com/TrinityCore/TrinityCo...55718d4526
[Embed: MMAP: Build ADT floor just like WMO floor below liquid (#27503) · T...]
Fixes ocean floor pathfinding
https://github.com/TrinityCore/TrinityCo...55718d4526
Archived author: Snowcraft • Posted: 2022-01-01T14:32:10.266000+00:00
Original source
I'll do that later then.
Archived author: IcyOnDuty • Posted: 2022-01-01T15:17:02.916000+00:00
Original source
What i know of, a random green/blue etc is from the reference column
Archived author: Snowcraft • Posted: 2022-01-01T15:17:57.069000+00:00
Original source
Mhm... That's... not helpful for me. I don't understand that stuff at all.
Archived author: IcyOnDuty • Posted: 2022-01-01T15:21:00.025000+00:00
Original source
If you don't know how to make a fancy script or just add it manually to every lootpool in the game, that's what you have to deal with ♂️