[DiscordArchive] So, I've noticed no rare mobs in my compile drop any high-quality loot. Which they're always suppose
[DiscordArchive] So, I've noticed no rare mobs in my compile drop any high-quality loot. Which they're always suppose
Archived author: Snowcraft • Posted: 2022-01-01T01:52:19.282000+00:00
Original source
So, I've noticed no rare mobs in my compile drop any high-quality loot. Which they're always supposed to. But looking through the creature_loot_template table, I have to ask - does the 3.3.5 branch even support a pool system for a 100% chance to drop a high-quality item, but not a *specific* item?
Archived author: Snowcraft • Posted: 2022-01-01T01:52:38.777000+00:00
Original source
Like, a 100% chance to drop an item, but the item in question being randomly picked from a pool of possible items?
Archived author: Snowcraft • Posted: 2022-01-01T01:54:15.538000+00:00
Original source
Or will I just need to give each and every rare mob a specific drop, which isn't Blizzlike?