[DiscordArchive] jumping healthbars ?
[DiscordArchive] jumping healthbars ?
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:35:18.038000+00:00
Original source
yes but in such a way, stuff like m+ or realy hard content where unpredictability can be devestating would not be possible that way
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:36:32.902000+00:00
Original source
a cast on a dropping healthbar, wich pops back up a ms later can be fatal when the whole grp get tons of dmg
Archived author: _chase • Posted: 2021-11-15T15:38:29.280000+00:00
Original source
I mean it depends on packet drop, I don't know what average packet drop would be
Archived author: _chase • Posted: 2021-11-15T15:38:35.447000+00:00
Original source
if its 1 in a million
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:38:51.053000+00:00
Original source
sure on a good connection it might be not noticable
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:40:00.346000+00:00
Original source
but, this with game millions of player and u got someone with a bad connection in your grp as random, wich can happen, than i would like that he just laggs because its more predictable
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:40:28.132000+00:00
Original source
instead of rubberbanding
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:40:47.661000+00:00
Original source
and jumping healthbars wich would be a cause of it too
Archived author: _chase • Posted: 2021-11-15T15:42:23.370000+00:00
Original source
I see no competitive difference between watching someone run in place for 2 seconds then teleport into an aoe effect and lose half their health, versus the client predicting the player's movement and watching them run into the aoe and their health decrease and then a new update correcting the health marginally\
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:43:10.918000+00:00
Original source
it is when the healer started casting a heal wich would be more effective then on anohter member of the grp because of an packet loss