[DiscordArchive] Is https://wowdev.wiki/SMSG_AUTH_CHALLENGE the valid structure for 3.3.5a?
[DiscordArchive] Is https://wowdev.wiki/SMSG_AUTH_CHALLENGE the valid structure for 3.3.5a?
Archived author: _chase • Posted: 2021-11-15T15:04:05.702000+00:00
Original source
there is many solid techniques for handling dropped packets
Archived author: MaxtorCoder • Posted: 2021-11-15T15:04:16.730000+00:00
Original source
Yet it's unreliable.
Archived author: MaxtorCoder • Posted: 2021-11-15T15:04:43.451000+00:00
Original source
Imagine coding a technique that handles dropped packets while TCP has it pretty much built in
Archived author: _chase • Posted: 2021-11-15T15:06:59.498000+00:00
Original source
wow was released in 2004, networking in video games has progressed a lot in 17 years
Archived author: MaxtorCoder • Posted: 2021-11-15T15:07:20.354000+00:00
Original source
TCP is still better than UDP imo
Archived author: _chase • Posted: 2021-11-15T15:07:41.383000+00:00
Original source
Ease of use yes, efficiency not so much
AUSERS:878268645866897439>
Archived author: MaxtorCoder • Posted: 2021-11-15T15:08:08.714000+00:00
Original source
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AUSERS:878268645866897439>
AUSERS:878268645866897439>
Archived author: MaxtorCoder • Posted: 2021-11-15T15:13:27.305000+00:00
Original source
Imagine using UDP for a large as fuck game server <
AUSERS:878268645866897439>
Archived author: Elliot • Posted: 2021-11-15T15:13:38.701000+00:00
Original source
udp is used a lot for games
Archived author: Elliot • Posted: 2021-11-15T15:13:45.123000+00:00
Original source
tcp is way slower