[DiscordArchive] yes for compiled, the difference release and relwihdebinfo ?
[DiscordArchive] yes for compiled, the difference release and relwihdebinfo ?
Archived author: Bux • Posted: 2020-12-20T20:00:55.449000+00:00
Original source
and whatever is lagging randomly i can identify by timestamp what append ?
Archived author: Kaneit • Posted: 2020-12-20T20:01:09.019000+00:00
Original source
As for 1-2 sec lag. That could possibly be latency
Archived author: Bux • Posted: 2020-12-20T20:01:32.849000+00:00
Original source
i got optic fiber, the serv too, i get 15 ms
Archived author: Kaneit • Posted: 2020-12-20T20:01:38.983000+00:00
Original source
Or you have an issue with the source and custom modules
Archived author: Bux • Posted: 2020-12-20T20:02:35.329000+00:00
Original source
no custom module exept eluna
Archived author: Kaneit • Posted: 2020-12-20T20:03:08.637000+00:00
Original source
I’m unsure then.
I only use 335 as it is.
Archived author: Bux • Posted: 2020-12-20T20:03:52.654000+00:00
Original source
ok, but first step is compile with relwithdebinfo
Archived author: Bux • Posted: 2020-12-20T20:03:59.504000+00:00
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to have more log
Archived author: Kaneit • Posted: 2020-12-20T20:06:31.612000+00:00
Original source
From what I was told by a few devs and contributors here. It’s only useful for when there are crashes. Example. You type a command in the game and all of a sudden the server client terminates. With Relwithdebinfo if the server crashes, it logs what happened that caused the crash etc
Archived author: Kaneit • Posted: 2020-12-20T20:06:54.515000+00:00
Original source
Example, command caused the crash. The crash file will show the command that crashed the server.