Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] that is why PhaseMask was used?

[DiscordArchive] that is why PhaseMask was used?

[DiscordArchive] that is why PhaseMask was used?

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rektbyfaith
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06-14-2019, 12:46 PM
#11
Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:46:36.012000+00:00
Original source

well usually the battles are stored in
```
std::map <uint32, std::list<ObjectGuid>> m_Players;
```
rektbyfaith
06-14-2019, 12:46 PM #11

Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:46:36.012000+00:00
Original source

well usually the battles are stored in
```
std::map <uint32, std::list<ObjectGuid>> m_Players;
```

rektbyfaith
Administrator
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06-14-2019, 12:47 PM
#12
Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:47:00.705000+00:00
Original source

gridnotifier is what controls who sees who?
rektbyfaith
06-14-2019, 12:47 PM #12

Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:47:00.705000+00:00
Original source

gridnotifier is what controls who sees who?

rektbyfaith
Administrator
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06-14-2019, 12:47 PM
#13
Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:47:36.428000+00:00
Original source

I can use the uint32 value as BattleId, will gridnotifiers allow me to make them only see eachother?
rektbyfaith
06-14-2019, 12:47 PM #13

Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:47:36.428000+00:00
Original source

I can use the uint32 value as BattleId, will gridnotifiers allow me to make them only see eachother?

rektbyfaith
Administrator
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06-14-2019, 12:52 PM
#14
Archived author: Jamey • Posted: 2019-06-14T12:52:19.622000+00:00
Original source

yes
rektbyfaith
06-14-2019, 12:52 PM #14

Archived author: Jamey • Posted: 2019-06-14T12:52:19.622000+00:00
Original source

yes

rektbyfaith
Administrator
0
06-14-2019, 12:52 PM
#15
Archived author: Jamey • Posted: 2019-06-14T12:52:21.899000+00:00
Original source

visibilenotifier
rektbyfaith
06-14-2019, 12:52 PM #15

Archived author: Jamey • Posted: 2019-06-14T12:52:21.899000+00:00
Original source

visibilenotifier

rektbyfaith
Administrator
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06-14-2019, 12:52 PM
#16
Archived author: Jamey • Posted: 2019-06-14T12:52:25.407000+00:00
Original source

or visibilitynotifier
rektbyfaith
06-14-2019, 12:52 PM #16

Archived author: Jamey • Posted: 2019-06-14T12:52:25.407000+00:00
Original source

or visibilitynotifier

rektbyfaith
Administrator
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06-14-2019, 12:52 PM
#17
Archived author: Jamey • Posted: 2019-06-14T12:52:29.178000+00:00
Original source

something like that
rektbyfaith
06-14-2019, 12:52 PM #17

Archived author: Jamey • Posted: 2019-06-14T12:52:29.178000+00:00
Original source

something like that

rektbyfaith
Administrator
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06-14-2019, 12:53 PM
#18
Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:53:48.051000+00:00
Original source

```
struct TC_GAME_API VisibleNotifier
{
Player &i_player;
UpdateData i_data;
std:Confusedet<Unit*> i_visibleNow;
GuidUnorderedSet vis_guids;

VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) { }
template<class T> void Visit(GridRefManager<T> &m);
void SendToSelf(void);
};
```
rektbyfaith
06-14-2019, 12:53 PM #18

Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:53:48.051000+00:00
Original source

```
struct TC_GAME_API VisibleNotifier
{
Player &i_player;
UpdateData i_data;
std:Confusedet<Unit*> i_visibleNow;
GuidUnorderedSet vis_guids;

VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) { }
template<class T> void Visit(GridRefManager<T> &m);
void SendToSelf(void);
};
```

rektbyfaith
Administrator
0
06-14-2019, 12:54 PM
#19
Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:54:31.721000+00:00
Original source

I guess the i_player will be the player that I am currently pointing to, and std:Confusedet<Unit*> i_visibleNow; will be the rest of the players(and their pets if any) from the list, right?
rektbyfaith
06-14-2019, 12:54 PM #19

Archived author: MR.MUSTACHE • Posted: 2019-06-14T12:54:31.721000+00:00
Original source

I guess the i_player will be the player that I am currently pointing to, and std:Confusedet<Unit*> i_visibleNow; will be the rest of the players(and their pets if any) from the list, right?

rektbyfaith
Administrator
0
06-14-2019, 12:55 PM
#20
Archived author: Jamey • Posted: 2019-06-14T12:55:54.963000+00:00
Original source

Check Visit, that should add or remove
rektbyfaith
06-14-2019, 12:55 PM #20

Archived author: Jamey • Posted: 2019-06-14T12:55:54.963000+00:00
Original source

Check Visit, that should add or remove

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