Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] can anyone tell me how can I collect dead players in a list?

[DiscordArchive] can anyone tell me how can I collect dead players in a list?

[DiscordArchive] can anyone tell me how can I collect dead players in a list?

rektbyfaith
Administrator
0
05-04-2019, 02:00 PM
#1
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:00:50.918000+00:00
Original source

can anyone tell me how can I collect dead players in a list?
rektbyfaith
05-04-2019, 02:00 PM #1

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:00:50.918000+00:00
Original source

can anyone tell me how can I collect dead players in a list?

rektbyfaith
Administrator
0
05-04-2019, 02:01 PM
#2
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:01:14.271000+00:00
Original source

```cpp

Trinity::AnyPlayerInObjectRangeCheck checker(me, RangeCheck);
Trinity:TonguelayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, playersInRange, checker);
Cell::VisitWorldObjects(me, searcher, RangeCheck);
```
Tried with this, but it doesn't detect players that are dead (before and after release)
rektbyfaith
05-04-2019, 02:01 PM #2

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:01:14.271000+00:00
Original source

```cpp

Trinity::AnyPlayerInObjectRangeCheck checker(me, RangeCheck);
Trinity:TonguelayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, playersInRange, checker);
Cell::VisitWorldObjects(me, searcher, RangeCheck);
```
Tried with this, but it doesn't detect players that are dead (before and after release)

rektbyfaith
Administrator
0
05-04-2019, 02:03 PM
#3
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:03:33.740000+00:00
Original source

does MAP detect them even in death state?
```cpp
Map:TonguelayerList const& players = GetPlayers();
```
rektbyfaith
05-04-2019, 02:03 PM #3

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:03:33.740000+00:00
Original source

does MAP detect them even in death state?
```cpp
Map:TonguelayerList const& players = GetPlayers();
```

rektbyfaith
Administrator
0
05-04-2019, 02:04 PM
#4
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:04:52.177000+00:00
Original source

oh I see
rektbyfaith
05-04-2019, 02:04 PM #4

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:04:52.177000+00:00
Original source

oh I see

rektbyfaith
Administrator
0
05-04-2019, 02:04 PM
#5
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:04:57.062000+00:00
Original source

it has option for dead or alive
rektbyfaith
05-04-2019, 02:04 PM #5

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:04:57.062000+00:00
Original source

it has option for dead or alive

rektbyfaith
Administrator
0
05-04-2019, 02:05 PM
#6
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:05:03.395000+00:00
Original source

```cpp
AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range, bool reqAlive = true
```
rektbyfaith
05-04-2019, 02:05 PM #6

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:05:03.395000+00:00
Original source

```cpp
AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range, bool reqAlive = true
```

rektbyfaith
Administrator
0
05-04-2019, 02:05 PM
#7
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:05:04.733000+00:00
Original source

thanks
rektbyfaith
05-04-2019, 02:05 PM #7

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:05:04.733000+00:00
Original source

thanks

rektbyfaith
Administrator
0
05-04-2019, 02:06 PM
#8
Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:06:17.652000+00:00
Original source

and I always forget to check the definition of the functions
rektbyfaith
05-04-2019, 02:06 PM #8

Archived author: MR.MUSTACHE • Posted: 2019-05-04T14:06:17.652000+00:00
Original source

and I always forget to check the definition of the functions

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