[DiscordArchive] Mardum even had phasegroups right?
[DiscordArchive] Mardum even had phasegroups right?
Archived author: funjoker • Posted: 2022-12-02T18:28:53.978000+00:00
Original source
i guess this was the spell
Archived author: funjoker • Posted: 2022-12-02T18:29:01.329000+00:00
Original source
for starting first conversation
Archived author: funjoker • Posted: 2022-12-02T18:29:02.679000+00:00
Original source
and scene
Archived author: funjoker • Posted: 2022-12-02T18:29:03.692000+00:00
Original source
no
Archived author: funjoker • Posted: 2022-12-02T18:29:06.028000+00:00
Original source
its the scene
Archived author: funjoker • Posted: 2022-12-02T18:29:15.784000+00:00
Original source
the conversation is triggered by Scene event
tring const& triggerName) overrideArchived author: funjoker • Posted: 2022-12-02T18:29:45.470000+00:00
Original source
```c
class scene_demon_hunter_start : public SceneScript
{
public:
scene_demon_hunter_start() : SceneScript("scene_demon_hunter_start") { }
void OnSceneStart(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override
{
Quest const* quest = sObjectMgr->GetQuestTemplate(QUEST_START_DEMON_HUNTER_TRACKING_EVENT);
if (!quest)
return;
if (!player->GetQuestRewardStatus(QUEST_START_DEMON_HUNTER_TRACKING_EVENT))
player->AddQuestAndCheckCompletion(quest, nullptr);
}
void OnSceneTriggerEvent(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/, std:
tring const& triggerName) override
{
if (triggerName == "CUEILLIDANTH")
// Illidan Conversation
Conversation::CreateConversation(CONVERSATION_CUEILLIDANTH, player, player->GetPosition(), player->GetGUID());
return;
}
};
```
Archived author: Deleted User • Posted: 2022-12-02T18:29:48.455000+00:00
Original source
I like challenges
Archived author: funjoker • Posted: 2022-12-02T18:29:51.782000+00:00
Original source
that's the script
Archived author: funjoker • Posted: 2022-12-02T18:29:55.102000+00:00
Original source
for the scene