Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] The reason I even stumbled across this was because I was trying to find the first available/unused g

[DiscordArchive] The reason I even stumbled across this was because I was trying to find the first available/unused g

[DiscordArchive] The reason I even stumbled across this was because I was trying to find the first available/unused g

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rektbyfaith
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03-11-2022, 03:04 PM
#1
Archived author: swagkhalifa • Posted: 2022-03-11T15:04:28.816000+00:00
Original source

The reason I even stumbled across this was because I was trying to find the first available/unused guid. So another question I have; is there any TC standards for adding missing creatures? So for example if I want to add some missing creatures and later on share them, should I choose a specific guid or something like that?
rektbyfaith
03-11-2022, 03:04 PM #1

Archived author: swagkhalifa • Posted: 2022-03-11T15:04:28.816000+00:00
Original source

The reason I even stumbled across this was because I was trying to find the first available/unused guid. So another question I have; is there any TC standards for adding missing creatures? So for example if I want to add some missing creatures and later on share them, should I choose a specific guid or something like that?

rektbyfaith
Administrator
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03-11-2022, 03:05 PM
#2
Archived author: swagkhalifa • Posted: 2022-03-11T15:05:22.714000+00:00
Original source

So similar to waypoint_data id which must be guid * 10
rektbyfaith
03-11-2022, 03:05 PM #2

Archived author: swagkhalifa • Posted: 2022-03-11T15:05:22.714000+00:00
Original source

So similar to waypoint_data id which must be guid * 10

rektbyfaith
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03-11-2022, 03:05 PM
#3
Archived author: ModoX • Posted: 2022-03-11T15:05:52.120000+00:00
Original source

for creature spawn guids i'd pick something insanely high during development, im mostly at like 6000000 when doing something new
rektbyfaith
03-11-2022, 03:05 PM #3

Archived author: ModoX • Posted: 2022-03-11T15:05:52.120000+00:00
Original source

for creature spawn guids i'd pick something insanely high during development, im mostly at like 6000000 when doing something new

rektbyfaith
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03-11-2022, 03:06 PM
#4
Archived author: ModoX • Posted: 2022-03-11T15:06:14.218000+00:00
Original source

when you make an sql fix post on github the merging maintainer will then adjust the guids according to our standards which are defined on wiki
rektbyfaith
03-11-2022, 03:06 PM #4

Archived author: ModoX • Posted: 2022-03-11T15:06:14.218000+00:00
Original source

when you make an sql fix post on github the merging maintainer will then adjust the guids according to our standards which are defined on wiki

rektbyfaith
Administrator
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03-11-2022, 03:06 PM
#5
Archived author: ModoX • Posted: 2022-03-11T15:06:35.005000+00:00
Original source

https://trinitycore.info/en/database/mas...ature#guid
[Embed: creature]
https://trinitycore.info/en/database/mas...d/creature
rektbyfaith
03-11-2022, 03:06 PM #5

Archived author: ModoX • Posted: 2022-03-11T15:06:35.005000+00:00
Original source

https://trinitycore.info/en/database/mas...ature#guid
[Embed: creature]
https://trinitycore.info/en/database/mas...d/creature

rektbyfaith
Administrator
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03-11-2022, 03:07 PM
#6
Archived author: swagkhalifa • Posted: 2022-03-11T15:07:05.877000+00:00
Original source

right, that makes sense
rektbyfaith
03-11-2022, 03:07 PM #6

Archived author: swagkhalifa • Posted: 2022-03-11T15:07:05.877000+00:00
Original source

right, that makes sense

rektbyfaith
Administrator
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03-11-2022, 03:08 PM
#7
Archived author: ModoX • Posted: 2022-03-11T15:08:34.559000+00:00
Original source

are those npcs spawned on clean tc? i dont have them in my db either <:kekw:707032773831163917>
rektbyfaith
03-11-2022, 03:08 PM #7

Archived author: ModoX • Posted: 2022-03-11T15:08:34.559000+00:00
Original source

are those npcs spawned on clean tc? i dont have them in my db either <:kekw:707032773831163917>

rektbyfaith
Administrator
0
03-11-2022, 03:09 PM
#8
Archived author: swagkhalifa • Posted: 2022-03-11T15:09:23.987000+00:00
Original source

im working on the cata project
rektbyfaith
03-11-2022, 03:09 PM #8

Archived author: swagkhalifa • Posted: 2022-03-11T15:09:23.987000+00:00
Original source

im working on the cata project

rektbyfaith
Administrator
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03-11-2022, 03:10 PM
#9
Archived author: swagkhalifa • Posted: 2022-03-11T15:10:42.121000+00:00
Original source

and I only started a few days ago, so ye
rektbyfaith
03-11-2022, 03:10 PM #9

Archived author: swagkhalifa • Posted: 2022-03-11T15:10:42.121000+00:00
Original source

and I only started a few days ago, so ye

rektbyfaith
Administrator
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03-11-2022, 03:22 PM
#10
Archived author: swagkhalifa • Posted: 2022-03-11T15:22:10.897000+00:00
Original source

Can you port to them ingame using .go creature guid?
rektbyfaith
03-11-2022, 03:22 PM #10

Archived author: swagkhalifa • Posted: 2022-03-11T15:22:10.897000+00:00
Original source

Can you port to them ingame using .go creature guid?

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