Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] yeah but isn't that for creatures only?

[DiscordArchive] yeah but isn't that for creatures only?

[DiscordArchive] yeah but isn't that for creatures only?

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rektbyfaith
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11-03-2025, 05:06 PM
#11
Archived author: Telegrill • Posted: 2025-11-03T17:06:16.088000+00:00
Original source

i noticed it at some point
rektbyfaith
11-03-2025, 05:06 PM #11

Archived author: Telegrill • Posted: 2025-11-03T17:06:16.088000+00:00
Original source

i noticed it at some point

rektbyfaith
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11-03-2025, 05:07 PM
#12
Archived author: Telegrill • Posted: 2025-11-03T17:07:02.768000+00:00
Original source

i guess the appropriate impl is a new field flag for certain stuff we want, like UnlimitedSpeed
rektbyfaith
11-03-2025, 05:07 PM #12

Archived author: Telegrill • Posted: 2025-11-03T17:07:02.768000+00:00
Original source

i guess the appropriate impl is a new field flag for certain stuff we want, like UnlimitedSpeed

rektbyfaith
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11-03-2025, 05:07 PM
#13
Archived author: Telegrill • Posted: 2025-11-03T17:07:28.142000+00:00
Original source

I recall someone did find information on db2 about certain flags they use serverside
rektbyfaith
11-03-2025, 05:07 PM #13

Archived author: Telegrill • Posted: 2025-11-03T17:07:28.142000+00:00
Original source

I recall someone did find information on db2 about certain flags they use serverside

rektbyfaith
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11-03-2025, 05:09 PM
#14
Archived author: Telegrill • Posted: 2025-11-03T17:09:49.054000+00:00
Original source

and i cannot find the issue or the conv
rektbyfaith
11-03-2025, 05:09 PM #14

Archived author: Telegrill • Posted: 2025-11-03T17:09:49.054000+00:00
Original source

and i cannot find the issue or the conv

rektbyfaith
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11-03-2025, 05:11 PM
#15
Archived author: Telegrill • Posted: 2025-11-03T17:11:58.154000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...1193408942 ah here it is
[Embed: Core/Movement: Implement SetUnlimitedSpeed for MoveJumpWithGravity ...]
According to Sylvanas Windrunner's encounter sniffs, her jump spells using SPELL_EFFECT_JUMP_CHARGE can go past 50.0f speed limitation of the client.
Changes proposed:

Implement SetUnlimit...
https://github.com/TrinityCore/TrinityCore/pull/28142
rektbyfaith
11-03-2025, 05:11 PM #15

Archived author: Telegrill • Posted: 2025-11-03T17:11:58.154000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...1193408942 ah here it is
[Embed: Core/Movement: Implement SetUnlimitedSpeed for MoveJumpWithGravity ...]
According to Sylvanas Windrunner's encounter sniffs, her jump spells using SPELL_EFFECT_JUMP_CHARGE can go past 50.0f speed limitation of the client.
Changes proposed:

Implement SetUnlimit...
https://github.com/TrinityCore/TrinityCore/pull/28142

rektbyfaith
Administrator
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11-03-2025, 05:13 PM
#16
Archived author: Telegrill • Posted: 2025-11-03T17:13:06.884000+00:00
Original source

so yeah moving it to a flag field instead would be okay i think
rektbyfaith
11-03-2025, 05:13 PM #16

Archived author: Telegrill • Posted: 2025-11-03T17:13:06.884000+00:00
Original source

so yeah moving it to a flag field instead would be okay i think

rektbyfaith
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11-03-2025, 05:17 PM
#17
Archived author: Telegrill • Posted: 2025-11-03T17:17:26.919000+00:00
Original source

is there any reason why we set UncompressedPath by default for MoveJumpWithGravity? I take it is to avoid precison loss or jitter on very long paths
rektbyfaith
11-03-2025, 05:17 PM #17

Archived author: Telegrill • Posted: 2025-11-03T17:17:26.919000+00:00
Original source

is there any reason why we set UncompressedPath by default for MoveJumpWithGravity? I take it is to avoid precison loss or jitter on very long paths

rektbyfaith
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11-03-2025, 05:18 PM
#18
Archived author: Telegrill • Posted: 2025-11-03T17:18:50.998000+00:00
Original source

I can't tell by numbers but unless there's a minimum of spline points that flag is not normally set, at least for jump_charge
rektbyfaith
11-03-2025, 05:18 PM #18

Archived author: Telegrill • Posted: 2025-11-03T17:18:50.998000+00:00
Original source

I can't tell by numbers but unless there's a minimum of spline points that flag is not normally set, at least for jump_charge

rektbyfaith
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11-03-2025, 05:19 PM
#19
Archived author: Telegrill • Posted: 2025-11-03T17:19:14.008000+00:00
Original source

you probably know better but it's worth mentioning
rektbyfaith
11-03-2025, 05:19 PM #19

Archived author: Telegrill • Posted: 2025-11-03T17:19:14.008000+00:00
Original source

you probably know better but it's worth mentioning

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