Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] also, i still need the jump charge params right?

[DiscordArchive] also, i still need the jump charge params right?

[DiscordArchive] also, i still need the jump charge params right?

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rektbyfaith
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11-03-2025, 04:47 PM
#41
Archived author: Telegrill • Posted: 2025-11-03T16:47:28.235000+00:00
Original source

you can create your own priorityRules based on ally/enemy
rektbyfaith
11-03-2025, 04:47 PM #41

Archived author: Telegrill • Posted: 2025-11-03T16:47:28.235000+00:00
Original source

you can create your own priorityRules based on ally/enemy

rektbyfaith
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11-03-2025, 04:47 PM
#42
Archived author: Telegrill • Posted: 2025-11-03T16:47:49.855000+00:00
Original source

and choose depending on the objectguid's valid attacker/helpful
rektbyfaith
11-03-2025, 04:47 PM #42

Archived author: Telegrill • Posted: 2025-11-03T16:47:49.855000+00:00
Original source

and choose depending on the objectguid's valid attacker/helpful

rektbyfaith
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11-03-2025, 04:48 PM
#43
Archived author: Mematoru • Posted: 2025-11-03T16:48:00.531000+00:00
Original source

i filter based on friendly/unfriendly
rektbyfaith
11-03-2025, 04:48 PM #43

Archived author: Mematoru • Posted: 2025-11-03T16:48:00.531000+00:00
Original source

i filter based on friendly/unfriendly

rektbyfaith
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11-03-2025, 04:48 PM
#44
Archived author: Mematoru • Posted: 2025-11-03T16:48:06.812000+00:00
Original source

rektbyfaith
11-03-2025, 04:48 PM #44

Archived author: Mematoru • Posted: 2025-11-03T16:48:06.812000+00:00
Original source

rektbyfaith
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11-03-2025, 04:48 PM
#45
Archived author: Telegrill • Posted: 2025-11-03T16:48:32.577000+00:00
Original source

i've had this conv many times over, but there are very few cases where friendly/unfriendly are used
rektbyfaith
11-03-2025, 04:48 PM #45

Archived author: Telegrill • Posted: 2025-11-03T16:48:32.577000+00:00
Original source

i've had this conv many times over, but there are very few cases where friendly/unfriendly are used

rektbyfaith
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11-03-2025, 04:48 PM
#46
Archived author: Telegrill • Posted: 2025-11-03T16:48:48.214000+00:00
Original source

you ought to use isValidattakTarget or something like that
rektbyfaith
11-03-2025, 04:48 PM #46

Archived author: Telegrill • Posted: 2025-11-03T16:48:48.214000+00:00
Original source

you ought to use isValidattakTarget or something like that

rektbyfaith
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11-03-2025, 04:49 PM
#47
Archived author: Mematoru • Posted: 2025-11-03T16:49:06.559000+00:00
Original source

was about to say..yeah...that
rektbyfaith
11-03-2025, 04:49 PM #47

Archived author: Mematoru • Posted: 2025-11-03T16:49:06.559000+00:00
Original source

was about to say..yeah...that

rektbyfaith
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11-03-2025, 04:49 PM
#48
Archived author: Telegrill • Posted: 2025-11-03T16:49:50.281000+00:00
Original source

in any case, look for GetRadianceRules and how it works
rektbyfaith
11-03-2025, 04:49 PM #48

Archived author: Telegrill • Posted: 2025-11-03T16:49:50.281000+00:00
Original source

in any case, look for GetRadianceRules and how it works

rektbyfaith
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11-03-2025, 04:50 PM
#49
Archived author: Telegrill • Posted: 2025-11-03T16:50:18.785000+00:00
Original source

you won't be able to use OnObjectAreaTargetSelect hook, but you'll most likely need to use grid searcher to fill a worldobject list
rektbyfaith
11-03-2025, 04:50 PM #49

Archived author: Telegrill • Posted: 2025-11-03T16:50:18.785000+00:00
Original source

you won't be able to use OnObjectAreaTargetSelect hook, but you'll most likely need to use grid searcher to fill a worldobject list

rektbyfaith
Administrator
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11-03-2025, 04:50 PM
#50
Archived author: Mematoru • Posted: 2025-11-03T16:50:19.814000+00:00
Original source

yeah doing that
rektbyfaith
11-03-2025, 04:50 PM #50

Archived author: Mematoru • Posted: 2025-11-03T16:50:19.814000+00:00
Original source

yeah doing that

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